Puyo Puyo

I also wanna give some credit to PPT in some regards, because as I mentioned before I consider Chapter 9 my favorite one in the game, not just because it stars Schezo & Sig, but also because Schezo's interest in Sig's red hand is something that already had it's origin in 15th Anni. so the chapter is very much a continuation of a previously brought up idea.

Honestly, even if it wasn't established in 15th Anniversary, I still would have taken this chapter as it is in PPT. At least it brought back a 15th-level of interaction between eras with Schezo interacting with the likes of Sig, Rider, Ocean Prince, etc.

Then there's also the Tetris charas who I have nothing but good things to say about, but there's two particular things that I especially appreciate about them and that I'd like to see more from the series in general :

-They are a pretty tight knit group, you really get the impression that the Tetra crew truly all know each other and everyone has their own place within the group's dynamic, even X, despite not really being part of the crew factors into it quite well.

-The dynamic between Ringo and T develops considerably over the course of the game and is given a fair amount of focus, much like Chapter 9 this is an example of the relationships between characters truly progressing, which is something I'm seriously longing to see more of.

To be fair, this is probably the ONLY appearance of the Tetris characters (until further notice), so of course SEGA would want to do as much as they could to develop the characters. Not that I don't appreciate it, of course.

That's pretty much the thing with the current Puyo games in terms of how they handle the cast, for all the things that I criticize or miss there are also always those things that they really, really get right, which to me, show what the series would be able to do, on a regular basis, with simply better direction.

I couldn't have said it better myself. If only SEGA-era Puyo games were more intricate with the cast like they were with the cast of 15th/the Tetris cast of PPT, I feel that it would e one less criticism I have about the SEGA-era games.
 
To be fair, this is probably the ONLY appearance of the Tetris characters (until further notice), so of course SEGA would want to do as much as they could to develop the characters. Not that I don't appreciate it, of course.
Oh, of course, I'm just generally speaking that these things that the Tetris charas do well are somehing I wish the series did more in general, which plays part in why I'm so fond of these guys and wish they could stay around.

By the by, I played the english patched DS version of 15th again recently (I usually stick with the PSP version) and I'm sure you have seen this already. This is actually something I have never brought attention to, but the tutorial mode in 15th has a part where you replicate chains that the game taught you and while you do that Ms. Accord and Popoi make the occasional comment on random stuff.

A lot of it are general statements, like Accord musing over how Klug and Feli don't get along or a line about how Arle's friends are participating in the tournament, but there are some more surprising statements as well, because appearently Popoi is pals with Akuma and also really likes to play with Rider, not to mention a line from Accord on how she should be careful to not lose her Flying Cane, which is an obvious Fever 1 reference.

It's just a small bit of extra flavor and not as expansive as the optional conversations in Fever 2, but always like it when character building can extend beyond just the story mode, Fever 2 and 15th are the games that did that the most and I find them to be the strongest games in the series in terms of character and world building.
 
It's just a small bit of extra flavor and not as expansive as the optional conversations in Fever 2, but always like it when character building can extend beyond just the story mode, Fever 2 and 15th are the games that did that the most and I find them to be the strongest games in the series in terms of character and world building.
It's quite impressive since 15th's setting consist solely of the fairgrounds.
 
I will admit, that's the one thing even I will knock 15th for, at least a bit, it could have taken better advantage of Primp as a location, considering that even the match backgrounds aren't based on any locations from the town, but I think it makes up for it with it's sheer amount of character exploration, particulary in regards to the Fever cast.
 
Oh, of course, I'm just generally speaking that these things that the Tetris charas do well are something I wish the series did more in general, which plays part in why I'm so fond of these guys and wish they could stay around.

Same here. Seriously, I REALLY wish the S.S. Tetra crew would be recurring characters for Puyo Puyo. Ess' bratty and spoiled rotten attitude aside, I ADORE these guys. Though, alas, it's not meant to be...

By the by, I played the English patched DS version of 15th again recently (I usually stick with the PSP version) and I'm sure you have seen this already. This is actually something I have never brought attention to, but the tutorial mode in 15th has a part where you replicate chains that the game taught you and while you do that Ms. Accord and Popoi make the occasional comment on random stuff.

A lot of it are general statements, like Accord musing over how Klug and Feli don't get along or a line about how Arle's friends are participating in the tournament, but there are some more surprising statements as well, because apparently Popoi is pals with Akuma and also really likes to play with Rider, not to mention a line from Accord on how she should be careful to not lose her Flying Cane, which is an obvious Fever 1 reference.

See, THIS is why I feel like PP7 is where SEGA kind of...stopped trying. I mean, the series STILL hasn't acknowledged (in-universe) how Ringo and her cohorts hail from the Puyo series' interpretation of the real wrold.

Primp, on the other hand seems to be FILLED with world-building that just got dropped post-15th, and it feels SO jarring to me. Heck, until you brought it up, I had virtually NO idea that Popoi was friends with AKUMA of all people, and that he holds a soft spot in his heart for RIDER of all people.

BTW, how exactly does Ms. Accord know that the Madou-era cast of 15th (outside of Arle and Carbuncle, obviously) will participate? From I've seen of 15th's cutscenes, they have NO idea that they've even entered a tournament in the first place (Schezo especially). Is that a quote she says AFTER they've been unlocked for use or...?

It's just a small bit of extra flavor and not as expansive as the optional conversations in Fever 2, but always like it when character building can extend beyond just the story mode, Fever 2 and 15th are the games that did that the most and I find them to be the strongest games in the series in terms of character and world building.

I will admit, that's the one thing even I will knock 15th for, at least a bit, it could have taken better advantage of Primp as a location, considering that even the match backgrounds aren't based on any locations from the town, but I think it makes up for it with it's sheer amount of character exploration, particularly in regards to the Fever cast.

You know what's funny? You mention world-building in 15th was truly at its best, but I have to agree with @Magma's quote that the majority of 15th Anniversary took place in Primp's Tournament Fairgrounds. I don't know why, but something about that seems REALLY funny to me.
 
Primp, on the other hand seems to be FILLED with world-building that just got dropped post-15th, and it feels SO jarring to me. Heck, until you brought it up, I had virtually NO idea that Popoi was friends with AKUMA of all people, and that he holds a soft spot in his heart for RIDER of all people.
It's pretty amazing ain't it? Even if we don't see much of it that's the kind of small extra info that makes unusal character combinations so appealing to me, because it's fun to think about and leaves a ton of room to be expanded upon.

BTW, how exactly does Ms. Accord know that the Madou-era cast of 15th (outside of Arle and Carbuncle, obviously) will participate? From I've seen of 15th's cutscenes, they have NO idea that they've even entered a tournament in the first place (Schezo especially). Is that a quote she says AFTER they've been unlocked for use or...?
You can get this quote before any of them are unlocked and she will never mention any of the Madou characters in any way, while the Fever charas all get some individual mention, so I highly doubt she's talking about them.

Judging from the opening cutscene (that only plays when first starting story mode) where Arle pledges with Amitie and Sig to compete fairly in the tournament, while Accord was in the midst of declaring it's beginning, I always assumed that she was talking about them.
 
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It's pretty amazing ain't it? Even if we don't see much of it that's the kind of small extra info that makes unusual character combinations so appealing to me, because it's fun to think about and leaves a ton of room to be expanded upon.

Totally! This is why I want to see "out-of-left field" interaction parings like Sig/Draco, Maguro/Seriri, Risukuma/Witch, PP7's cast/Rulue, etc.

You can get this quote before any of them are unlocked and she will never mention any of the Madou characters in any way, while the Fever charas all get some individual mention, so I highly doubt she's talking about them.

Judging from the opening cutscene (that only plays when first starting story mode) where Arle pledges with Amitie and Sig to compete fairly in the tournament, while Accord was in the midst of declaring it's beginning, I always assumed that she was talking about them.

Oh, I see. Because your post said that Ms. Accord says that Arle's friends will be participating in the tournament. I thought you were talking about the Madou-era cast who appears in this game.
 
Oh, I see. Because your post said that Ms. Accord says that Arle's friends will be participating in the tournament. I thought you were talking about the Madou-era cast who appears in this game.
It just makes more sense to me, especially with the context of Arle having hung around the Magic School a lot (as Accord herself states in her story) she would have seen those three together a lot vs just a bunch of what are to Accord, complete strangers.
 
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It just makes more sense to me, especially with the context of Arle having hung around the Magic School a lot (as Accord herself states in her story) she would have seen those three together a lot vs just a bunch of what are to Accord, complete strangers.

Yeah, when you put it that way, it makes WAY more sense sense that Ms. Accord wouldn't be referring to the Madou-era cast. I mean, 15th is the first time she's even met any of them outside of Arle and Carbuncle.

You know, all this talk about Ms. Accord makes me want her playable in more games. She's one of my favorite Puyo characters.

BTW, I've got something neat to show you.

http://segabits.com/blog/2017/08/16...-x-puyo-puyo-collaboration-umapuyo-announced/

I'm aware that you have that adorable artwork of Carbuncle from that game, but I figured I should mention that you can also play the game online as well!

Here's a translation guide to help you navigate: http://www.twitlonger.com/show/n_1sq49or

From the looks of things, only 6 characters are currently playable. There are 3 available at the start of the game (Arle, Amitie, and Ringo), and 3 more must be unlocked (Carbuncle, Schezo, and Satan).

The following seem to be CPU-controlled racers at the moment (Rulue, Suketoudara, Raffine, Sig, Klug, Rider, Ocean Prince, Risukuma, Maguro, and Ecolo)

Aside from the ones I mentioned above, everyone else who was playable in 20th, simply appear in the crowd stands.

Also, two characters in Puyo Quest are getting upgrades:

e1a32485dbc770623c1449f99096c48575e4b9a6.png


Midsummer Raffine has a 6-2* upgrade. Hey, I suppose this means Puyo Quest is getting another Puyo SUN-themed event?

37de7152b91a166e4da73e7d317cd695c06b6012.png


And Risukuma has a new alt.! I think it's officially named "Missionary Risukuma".

Oddly, some people said they got "Evangelist" or even something like REVEREND.
 
BTW, I've got something neat to show you.

http://segabits.com/blog/2017/08/16...-x-puyo-puyo-collaboration-umapuyo-announced/

I'm aware that you have that adorable artwork of Carbuncle from that game, but I figured I should mention that you can also play the game online as well!

Here's a translation guide to help you navigate: http://www.twitlonger.com/show/n_1sq49or

From the looks of things, only 6 characters are currently playable. There are 3 available at the start of the game (Arle, Amitie, and Ringo), and 3 more must be unlocked (Carbuncle, Schezo, and Satan).

The following seem to be CPU-controlled racers at the moment (Rulue, Suketoudara, Raffine, Sig, Klug, Rider, Ocean Prince, Risukuma, Maguro, and Ecolo)

Aside from the ones I mentioned above, everyone else who was playable in 20th, simply appear in the crowd stands.
Ah yeah, haven't gotten around to try it yet, but it did make for a great WTH moment when I came home from work and found out about it on Twitter.

Even with context on why exactly horse racing it's still probably one of the oddest Puyo games so far, but I'd be lying if I said I didn't find such out there concepts to be interesting in their own right, even if it is just a basic free online game, especially since Puyo hasn't done that since the DiscStation days.
 
Ah yeah, haven't gotten around to try it yet, but it did make for a great WTH moment when I came home from work and found out about it on Twitter.

Even with context on why exactly horse racing it's still probably one of the oddest Puyo games so far, but I'd be lying if I said I didn't find such out there concepts to be interesting in their own right, even if it is just a basic free online game, especially since Puyo hasn't done that since the DiscStation days.

Yeah, the fact that this came out of nowhere REALLY took me by surprise, but this is a pretty quaint game if I do say so myself. Now that you bring it up, UmaPuyo (Horse Puyo) really gives me that DiscStation/Compile vibe.

Woo new future Puyo Quest content

And they look real nice, if you ask me. Also, can I just say that everyone's 7* upgrades look really nice? Still, I do feel like they could have given everyone some additional accessories for their 7* upgrades.

BTW, look at what I found! @warelander, I think you of all people will really like this.

tumblr_ouurq0xBQA1rqnyjjo1_500.png


Looking at this, I'm REALLY wondering why no one's done the SEGA-era characters (as in Fever 1 and onward) in Compile’s style yet...

http://ultimate-chimichanga.tumblr....es-a-compile-style-shigu-and-also-probably-my
 
Also, can I just say that everyone's 7* upgrades look really nice? Still, I do feel like they could have given everyone some additional accessories for their 7* upgrades.
It's interesting to note that while most characters remained the same, two did change slightly, Amitie still has her wings, but is now back in her normal pants, as opposed to those really puffy ones she had before and Rulue is back in her current dress. Odd changes to make, but that's just what I noticed.

Speaking of which, I alway found it interesting how, unlike everyone else, Sig actually get's a completely new outfit, as opposed to just a variation of his current outfit. The only character that has something similar is Doppel, with her Pierrot disguise taking up her first two levels.

BTW, look at what I found! @warelander, I think you of all people will really like this.

tumblr_ouurq0xBQA1rqnyjjo1_500.png


Looking at this, I'm REALLY wondering why no one's done the SEGA-era characters (as in Fever 1 and onward) in Compile’s style yet...

http://ultimate-chimichanga.tumblr....es-a-compile-style-shigu-and-also-probably-my
That's pretty great indeed, I always wondered why nobody ever did someething along the lines of that.
 
It's interesting to note that while most characters remained the same, two did change slightly, Amitie still has her wings, but is now back in her normal pants, as opposed to those really puffy ones she had before and Rulue is back in her current dress. Odd changes to make, but that's just what I noticed.

Yeah...I noticed that too. I mean, I don't mind it all that much, but I do find it a little unfortunate. I mean Amitie's puffy shorts felt like a sign of..."progression", you know? As for Rulue, I actually kind of liked the "modernization" of her PP7 look, so to see her back in her 20th (and onward) outfit feels a bit...odd, if anything. Either way both of these don't really bother me all that much, so you know...

Speaking of which, I always found it interesting how, unlike everyone else, Sig actually gets a completely new outfit as opposed to just a variation of his current outfit. The only character that has something similar is Doppel, with her Pierrot disguise taking up her first two levels.

So I'm not the only one who noticed that? I have to say, Sig looks really nice in that jacket. Still, I wondered why that happened. I mean, I guess one could argue that it's a variation of his Fever 2/15th jacket, but it feels different enough to be an entirely new one, right?

As for Doppel. Arle, I suppose you could argue that Pierrot IS Doppel, so SEGA would want to incorporate that into her character somehow.

That's pretty great indeed, I always wondered why nobody ever did something along the lines of that.

I know, right? ALL these years, and NO ONE'S bothered to take a swing at converting the SEGA-era characters into Compile sprites? Seriously, I'm quite surprised.

Ringo just swapped her apple for her book in in her ★7 art wtf

Wow, really? I didn't even notice it until you brought it up. What's the matter, Ringo? That lucky apple of yours finally go bad? In all seriousness though, I feel like everyone (or at the very least, the cast of 20th, in addition to the Madou-era and Fever-era characters) should have gotten outfits exclusive to Puyo Quest. I feel like it would have been more fitting, you know?
 
Actually, another funny thing about Sig in Quest, that I realized thanks to this fan art:
62397787_p0_master1200.jpg

The art shows a team made up of ''Many Mysteries'' combination characters (and Schezo in the background) and characters from the same combination being put together is one way to make yourself a good team (the other would be color).

What makes this funny in Sig's case is that because of him being part of the Many Mysteries series he actually has good synergy with every villain in the game, except Satan. You name it: Black Kikimora, Doppelganger Arle, Popoi, Strange Klug, Dark Arle and Ecolo, put two of these with Sig and you get a combination bonus.

Of course this is hardly the only combination category he belongs to and that's not even going into color combination, but yah now, I always like to look at those kind of things.
 
By the by, in relations to what you have said a while ago, when we were talking about Quest alts:
Speaking of which, can I just say that I'm starting to ship Sig and Witch now? Partially it's because of their Crown and Kitty alts. They just look so cute together. I can't believe I haven't even come across any Kitty Witch and Sig pieces yet for that matter.
Well, I figured you might like this, I just came across it yesterday.
 
Actually, another funny thing about Sig in Quest, that I realized thanks to this fan art:
View attachment 4756
The art shows a team made up of ''Many Mysteries'' combination characters (and Schezo in the background) and characters from the same combination being put together is one way to make yourself a good team (the other would be color).

What makes this funny in Sig's case is that because of him being part of the Many Mysteries series he actually has good synergy with every villain in the game, except Satan. You name it: Black Kikimora, Doppelganger Arle, Popoi, Strange Klug, Dark Arle and Ecolo, put two of these with Sig and you get a combination bonus.

Of course this is hardly the only combination category he belongs to and that's not even going into color combination, but yah now, I always like to look at those kind of things.

Oh, wow! Really? I guess considering how SEGA is STILL tight-lipped on Sig's family history, it makes sense. I mean, I wonder how big of a bonus Black Sig could get once paired with Many Mysteries character? Considering how OP he's said to be...

That being said, Black Kikimora is a member of the Many Mysteries group? Well, makes sense. Say, has Compile ever gone into on how she came to be in-universe?

By the by, in relations to what you have said a while ago, when we were talking about Quest alts:

Well, I figured you might like this, I just came across it yesterday.

Aw, that's adorable! Thanks! I needed this!

yo how come I never get anything

Hmm? What do you mean? You're not feeling left out, are you?
 
That being said, Black Kikimora is a member of the Many Mysteries group? Well, makes sense. Say, has Compile ever gone into on how she came to be in-universe?
She's said to be Kikimora's shadow, but don't ask me how she gained sentience, even in her debut she was just kinda there.

Hmm? What do you mean? You're not feeling left out, are you?
I just took it as a joke.


On another note, I have been thinking for a bit, in regards to Puyo's storytelling and looking back I'm starting to see an even bigger reaso nwhy the current formula feels so stale to me, especially when looking at all the past stories back to back :

The first game had little to no story and extremely basic character interactions, even the ending makes fun of that, by saying that ''Puyo Hell stopped, for no real reason''. The manual details more plot, but none of it really shows up in game.

TSU's had more of a visible presence in most home ports (the arcade game really had no story) with Satan trying to impress Arle and the Masked Satan stick and cutscenes got more interesting, especially in the PSX/Saturn versions.

SUN was the first game to put spotlight on characters besides Arle and the encounters feel a bit more like they are part of a progressing adventure, especially with the world map between matches, it's also by far the goofiest plot in the series, a fact that the game embraces and celebrates to delightful lenghts.

YON, was the first game to have an actual plot twist and a villain other then Satan, in the form of Doppelganger Arle, whose appearence carries a surprisingly melancholical atmosphere, giving the game a slightly more serious edge then usual.

BOX and Minna both follow the ''Satan wants Arle'' formula, but it's understandable in these cases, since BOX has a new RPG mode to present it and Minna was SEGA's first fully original self made entry in the series, so it's not hard to see why they would rely a bit on familiarity on their first attempt.

Fever brought a major shift, introducing Primp and a largely new cast, with that said many important elements of the Fever world weren't present yet and everyone was still much more one-dimensional, the plot not being very developed doesn't help.

Fever 2 picks up the slack by really building on Fever's foundation, introducing new crucial characters, building on elements that were already there (the demon in Klug's book) and including the library to add some much needed backstory to Primp and it's inhabitants. On top of that the characterization of everyone is far stronger this time around, along with a much more focused story, not only due to how the routes of all three main characters connect, but so do the optional conversations in town and the library materials, leading to a surprisingly nuanced story.

15th's story is actually extremely simple, but it makes up for it with it's strong focus on character building, especially with everyone getting their own campaign and the way it builds on previous elements, special mention goes to Oshare, whose sub-plot regarding the Memory of Chu in Fever 2 hinted at things from his past, which are elaborated on more in this game. This is also where the series began to slowly bring back Madou era characters.

PP7 has a travel around the world type of plot, it's also the first game to introduce Ecolo as the villain, as well as the A Trio concept, it's also where the focus slowly shifted away from the Fever cast, with Raffine and Sig getting tossed out of the story after a single chapter.

20th much like 15th gives everyone their own story and while some tie into the FInal Story they are mostly self contained mini stories, a lot of which do bring back the character building qualities of the previous anniversary game, with things like exploring Raffine's hidden insecurities in regards to her lack of magic power and actually giving Ecolo some much welcomed personality, this time around.

While TSU, BOX and Minna all do somewhat follow a formula it's done differently enough in each game for it to not be that noticable, SUN is the first game to have a multiple character stories structure and Yon goes for a more involved plot. With Fever we had the more shallow narrative of the first game, which was expanded upon in every possible way, with the following two games.

I guess the thing I'm trying to say is that all the games felt rather unique in how they handled their stories, with the pre-Fever games slowly starting to have more of a plot, with some very unique flavors, like the very silly SUN or the slightly more serious and involved YON, while Fever onwards put a ton of effort into etablishing Primp and it's inhabitants, to a point where everyone had a very defined place in the town.

PP7 was the game that started the current era and introduced the current formula. 20th did have elements from said formula, which also includes a slight seperation of the cast between the eras (again Arle's story), but it also played into enough of 15th's strenghts to be satisfactory at the end of the day and while it was the game that started the constant Satan/Ecolo team ups, I think it can be excused on the grounds of it being the first time, it's not like anyone could guess that it would become a constant theme later on.

The Puyo site of PPT (outside of Chapter 9) is about as fundamental as you can get, with the A Trio in their typical roles, Satan and Ecolo once again playing part in the conflict (only this time as part of the solution) while everyone else's roles are very minor and major seperation between the eras, the Tetris site is where the real meat of the story resides.

Chronicle doesn't really have a particulary big story, but with everyone being in one group it could have been like 15th, where the interactions and dynamics between the cast could carry the whole thing and at times it feels like the game tries to be like that, but at the end of the day Arle, Amitie, Ringo, Satan and Ecolo still hijack the game, with most of the cast spending much of the game silent,even Ally doesn't get to do much and Rafisol, despite being the finaly boss of the game, is ultimately just the result of Ecolo's actions, unlike someone like Strange Klug, who has a backstory and place in the history of his world that details who he is and why he exists in the form that we know him as, instead of him just being treated like an easy conflict plot device.

The thing is that when you get down to it, the stories of PPT's Puyo side and Chronicle might be different, but because of how inconsequential everything that doesn't involve those particular 5 characters really is, they end up feeling repetetive and stale, which is especially noticable in Chronicle, where Ally contributes very little and Rafisol even existing is just an extension of Ecolo messing things up again, it doesn't help that unlike in 20th or even 7, the games rarely touch on plot elements from past games.

At the end of the day I just hope the series moves on from the current format soon, because it just comes off as if the series is limiting itself, Pre-Fever had it's formulaic elements but never felt like it was downplaying old or new characters/plot points, just for the sake of keeping said elements in the spotlight.

Who knows really, with Chronicle bringing back more Madou-era characters again I'm holding out hope that Doppelganger Arle will get her turn one of these days, because she's a character that really deserves to be explored more.
 
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