Game & Wario: Similarities to Game & Watch

BooDestroyer

Treasure Collector Extraordinaire
Anyone know of the similarities to Game & Watch that this game has? Off the top of my head:

-The name/logo of the whole game itself (fucking duh)
-The one-word names of each level
-The G&W-style character icons for said levels
-The GamePad screen for Bird

What else is there?
 
Each Game & Wario game is hosted by a different character/characters. This could be a reference to Game & Watch, where each game had its own console.
 
Seems like Game & Watch Gallery too. Same setup with the seperate games (and versions in some cases).
 
One thing to keep in mind is that the "Game & Wario" name came late in development: the developments wanted to call it "Game OF Wario" but Treehouse suggested the G&W pun instead. So any similarities to Game & Watch is going to be trace and superficial.
 
I'm surprised that Treehouse actually played that kind of part in this game's development. They normally make these games on their own without their help, don't they?
 
nah

For the text-light games, Team Japan will talk to the Treehouse fairly late in development, when there’s something concrete to play. But for the denser projects, the Animal Crossings and Fire Emblems, the Treehouse gets involved earlier, so they can help figure out what will have to be changed for North America. Holidays, for example. American players wouldn’t expect to have to follow the Japanese calendar—and how many kids in the U.S. know what Golden Week is?—so the Treehouse has to work with developers in Japan to piece together a more appropriate set of events.


Another example: The case of the missing washtub.

“There was a scene in [2005 DS game Mario & Luigi: Partners in Time] where, very typical of Japanese comedy, there’s a washtub that falls through the ceiling,” said Akira Otani, a longtime NCL producer who has worked on all of the Mario & Luigi RPGs. “It hits the person in the head and they kind of get knocked out. That is something very—you see that a lot in Japanese comedy, but when Nate saw that in the game, he was like, ‘People are not gonna understand that.’ So that was one instance of, well, regardless of all our best intentions, it wasn’t gonna work for an American audience and we had to address it.”

So the washtub became a bucket.
 
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