If You Developed the Next Wario Game...

Why not just a traditional teleport system? Make it so you can instantly warp to places you've already been?

That works fine in Zelda Breath of the Wild, it could work equally well in a Virtual Boy Wario Land remake.
 
One of the things I disliked in Shake Dimension was that instead of using traditional doorways, Good-Feel opted for Mario Bros-style green pipes all throughout the game.
I'm fine with pipes in Wario Land games, but they shouldn't replace doorways, and they should not look like they've been ripped directly out of a Mario game...

wario-s28-04.jpg
 
Warp pipes for actual warping and doorways for just going into another area.

As for what CM30 said, BotW needed that kind of warp because the world is just ginormous. But this game would never be that big.
 
One of the things I disliked in Shake Dimension was that instead of using traditional doorways, Good-Feel opted for Mario Bros-style green pipes all throughout the game.
I'm fine with pipes in Wario Land games, but they shouldn't replace doorways, and they should not look like they've been ripped directly out of a Mario game...

wario-s28-04.jpg

That's a good point. Why were there so many Mario elements in Shake It anyway? Even the bonus level (as cool as it was) seemed like it was going to be Mario themed:



Warp pipes for actual warping and doorways for just going into another area.

As for what CM30 said, BotW needed that kind of warp because the world is just ginormous. But this game would never be that big.

It won't be quite that big sure, but there's a reason most 2D platformers have an overworld. Much easier to navigate between levels than having to backtrack or find pipes everyone.

And even Metroidvania titles usually have some system to warp around that's more convenient than 'find a random pipe to the place you need'.
 
I mean, Metroid itself really doesn't allow you to instantly warp anywhere at any given time.

You betcha. And that reminds me of how the first Wario Land only allowed you to exit a course by returning to the entrance door, very unlike the prequel (Mario Land 2), where you just paused the action and hit Select to return to the map (providing you'd already cleared the level). A very quirky evolution.
 
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