obligatory "What vidcons are you playing????" thread

Does the saturn have a light gun?

I remember seeing these games in arcades as a kid. I actually have played them before (in arcades). I remember a night in December as a kid waiting for my mom to xmas shop at a Kmart in their arcade, and I played a light-gun arcade game the entire time : p While those kinda games dont feel appealing to me nowadays, Id try one with an actual light gun.
 
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Does the saturn have a light gun?

I remember seeing these games in arcades as a kid. I actually have played them before (in arcades). I remember a night in December as a kid waiting for my mom to xmas shop at a Kmart in their arcade, and I played a light-gun arcade game the entire time : p While those kinda games dont feel appealing to me nowadays, Id try one with an actual light gun.

http://segaretro.org/Virtua_Gun


The funny thing is that on the European and Japanese version of that artwork, the guns are coloured in a non-gaudy black, as God intended. I guess nobody told SOA's marketing monkey that recolouring toy guns to not look like real firearms didn't have to extend to the actual game

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Well, just finished Trials and Tribulations. Loved it from top to bottom but also really loved the trilogy as a whole. I didn't quite like the second game when I first played through it. I still don't feel like it holds up all that well on it's own, but as part of the trilogy it does fit in quite nicely. What a ride it's been.
 
Been playing Tetris DS recently, dunno why I just found it after a few years in an old bookshelf.
It's pretty fun I mean it's Tetris what's there to say about it. I however do love the awesome remixes in the games themselves. Especially Zelda's rearrangement.

Aside from that it has really interesting modes not just your simple a few blocks fall from the ceiling and you just place them. Like the Metroid mode has you pinned against blocks flowing and you have to just rearrange them yourself and create one big combo, earning points and seeing huge lasers destroy everything. P.S. the metroids were annoying.

 
Got a chance to finally try the next installment of one of my favorite series
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I can't say a whole lot...but I did play it the other day for nearly 9 hours straight.
 
I can't say a whole lot...but I did play it the other day for nearly 9 hours straight.
Wow. I don't think I could ever do that. d:p
My 'record' is 6 hours in one day, when I was uploading a Super Mario Maker level... And there have been some instances where I had a Minecraft session with friends that lasted several hours. But 9? No, not even close! d:eek:
 
There's a ton of reading so it's sort of along the lines of reading a good book.

However, I mismanaged my time being back home and now I won't get to finish it until Thanksgiving week in November. :wurgh:
 
I've spent 80+ hours playing Bravely Default, and oh my god, this game has the most insultingly lazy and monotonous B-plot of any form of storytelling in existence. I refuse to even finish this game, to let it further insult my intelligence. I can't believe quality assurance even allowed this game to be sold.

The 2nd half of the game is a sequence in which you have to play through the same exact chapter 3+ times in a row, fighting the same exact recycled bosses from earlier in the game, listening to the same character dialogue with the same shitty voice clips, over and over again. And this in an RPG, so this all drags on forever. Imagine doing the entire prologue of the Thousand-Year Door 3 or 4 times in a row-- meeting Goombella, fighting the X-nauts, talking to professor Frankly, going to the Thousand-Year door, fighting the Blooper, going to Petalburg Village, then resetting the game and doing that again 2 or 3 more times. What is even more maddening is that the main characters aren't even self-aware enough to question why their efforts are doing fuck-all to progress the plot, or even switch up their dialogue a little bit. Instead they just repeat the same 'oh well, guess we'll have to awaken the crystals again, maybe it'll work this time'. I can't help but think that this is supposed to be some kind of avant-garde self-satire on how Final Fantasy games are the same crystal story over and over, but I honestly don't care enough to continue the game to find out where they're going with this.

This goes far beyond 'filler', beyond 'padding', beyond pallete-swapped enemies (though there is plenty of that too), to a whole new level of insultingly lazy game design. Like, I feel like I'm actually being trolled.
 
Can't shake the craving for Mario Odyssey. I'm gonna play Mario Galaxy. In fact, i never 100% ed it so i'll do that. Its about time i played as Luigi in that game anyways.
 
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I've beaten

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Turning Point Fall of Liberty is a FPS whose premise is that in alt-history where Churchill was killed in that NY cab colission, the Axis won WWII and Nazis are invading the US. You play as a construction worker who decides to join the resistance and kill the shit out of krauts because that's what patriotic construction workers do. I bet former Sparks Unlimited employees are cursing the fact the game was released a decade too early, eh.

Turning Point has a reputation for being an awful game and a lot of the criticism leveled at it is well-deserved. Enemies are vegetative and often spazz out in hilarious ways. The level design is your typical ultra-linear late 2000's shooter, and when thee game offers interesting set pieces like sniper duels in the New York subway or holding an house while nazis assault you from the streets, the game ends them before they threaten to become too interesting. The weapon selection comprises stock WWII submachine guns, rifles, and the evocatively-named "combat shotgun" but you never have ammo for anything except the fucking MP 50. The game just lacks flair - blowing up the white house and killing the nazi president should be this huge bombastic thing, but in Turning Point, it's like eh, whatever.

Tthe game isn't anywhere as horrible as the internet hyperbole would suggest, though. Turning Point's premise *is* pretty fucking cool despite the alt-history being hugely inept, and moments like jumping out of the burned cockpit of a german bomber that crashed in an hotel or holding a line against nazi armors in front of a toppled Chrysler Building have great imagery if nothing. The game is a largely stress free experience, at least until the last level where the Krauts aim and firepower increase exponentially to cover up the fact the last level is essentially four big rooms linked by tiny corridors, and despite many animation hiccups, it's free of game-breaking bugs. It's a mediocre but playable game with a cool premise it fails to live up to, and really not worthy of the "WORST GAME EVER" hyperbole that surrounds it (though if I bought the game at its original MSRP instead of the Literaly Nothing I got it for, I'd suspect I'd be a lot meaner).
 
Ive been playing the OoT remake for 3ds, and Ive decided that I dont like it as much as the original N64 version. And for one reason. They removed all the color from the adult dungeons.

Like for real, all the dungeons as an adult are one solid color. I remember the "Under the Well" dungeon in Kakariko village really well, because I have childhood memories tied to it. Ive actually talked about it on this forum before, like how much I liked the design to the dungeon. Here are a couple of pictures of some of the cool things they did with colors in that dungeon-

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Like yeah, it still has that dark tone to it, but it has really nice colors that make it pleasing to look at.

Sadly I dont have pictures of the dungeon in the 3ds version, but I can guarantee the dungeon is completely grey. Its seriously boring to look at, it really removed some of the excitement of the dungeon for me.

I was pretty bummed out about this. Its still a good game overall and worth playing, but I definitely like the N64 version better : p
 
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Well I just recently played through Apollo Justice Ace Attorney. This game is probably a point of contention for most fans of the series and I also find myself quite conflicted. On it's own I think it's quite good if not excellent. As part of the series...well I'm not sure if I like the direction taken with this game. I didn't quite like what they did with Phoenix's character even though at the end it does make sense. Still, I enjoyed it quite enough I'd say. I've heard differing opinions on this series when it comes to this point. One of my close friends seems to feel like the main series doesn't hit its stride again until Spirit of Justice. I guess I'll just have to find out for myself.
 
Yeah, it's excellent as a standalone game, but it felt a little disjointed as part of the series for some reason. Phoenix didn't really feel like Phoenix for most of the game, notably. I honestly haven't played past it because I'm awful with procrastinating, so I'm not sure how it contributes to the rest of the games, but it did at least set up for some interesting plot past itself, so I'm hopeful.
 
I've been playing Mario Kart Wii again. d:) I still haven't ever got through mirrored mode. I unlocked it, but then WFC went down so I had to get Wiimmfi, and had to create a new license.
 
I've gotten four games for Christmas; Super Lucky's Tale, Crash Tag Team Racing (PS2 version), Okami HD and .hack//G.U.: Last Recode.

I beat Super Lucky's Tale. It's a harmless platformer that I could see one getting enjoyment out of. It's obviously made for kids, but it's something I could comfortably let my nephews and niece play if I wanted to show them an easy game.

But now I've decided to move on to .hack//G.U.: Last Recode. I have memories of watching my brother play the PS2 versions of the games back when they were relatively new, so I have some grasp of the story. But now I'm getting to experience them firsthand, and in PS4 remastered form, no less.

Currently on the first game, Rebirth. And it's actually pretty entertaining so far. The characters, and the story are pretty fun so far, and I am still eager to see where it goes next.

Now, the remastering seems fine enough, but I do have one thing to criticize; the games now run at 60FPS, rather than 30FPS like the original version. Sounds good, but many 2D effects were not touched up or redone to reflect this; they still look like they run at 30FPS, which kinda looks weird in a 60FPS setting.

I'm not a big framerate guy, but again, these games were clearly designed to run at 30FPS back on the PS2; I feel like they should have at least adjusted the 2D effects to accomodate, or even left it at 30FPS.

Doesn't hurt the game overall, though, and still loads of fun. Just a really big nitpick, and hey, I've seen how much the originals can go for. This collection is still worth picking up, I think. Might have to get .hack//ROOTS (the prequel anime) when I get finished.
 
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