Puyo Puyo

Ah, I see. I know this is somewhat unrelated, but...I really hope we're getting a new artstyle out of all of this. Just like Yo~n, it doesn't have to be permanent, but at least for whatever we're getting. I know, it's odd I'm requesting such a thing, but you never know...
Personally I'd much rather see them continue with Chronicle's polygonal approach, since it averts the one issue that I had with past SEGA Puyo games, in terms of visuals : the limited presentation.

BTW, I've been thinking about this for a while. What if (mainline) Puyo games gave characters their alts. from Quest as alt. costumes? You might remember my post on the whole "who would I add to a 50-character Puyo roster" and how I had characters like Nohoho and Kikimora having Muhoho and Black Kikimora as characters sharing the same slot, but were considered separate characters.

Likewise, characters like Dark Arle would be an alt. skin for Arle or Yellow Satan would be an alt. for Satan. Well, what about things like Gorgeous Rulue or Pike Stall Maguro (or...dare I say it? SERIOUS Otomo?!) being alts. in a mainline game?
I don't see why not, ain't no harm in doing something like that.
 
Hmm.

I've been reading quite a lot of things the past day. And it has come to my attention how many problems you seem to have with Amitie.

And I must admit I have made this account solely to put my input on it, because it seems to be really harsh, almost as if you hated or heavily disliked her character.

I'm in no way trying to be mean, I swear! I just wanna say what I personally think...!


I have to admit, yes, Amitie on the last games has been reduced a lot, as in plot-wise. Ever since Fever Chu, she has been either, one of the many characters, or goes helping Arle and Ringo as a secondary character.

But that does not mean she's a bad character. Like you've said, she is the protagonist on the light novels. And I think it's because of the lack of character they've been giving her in-game. From what I've gathered reading the light novels, she herself isn't all that sure what her purpose is and tries her best, trying to improve and help others, despite she seems less compared to others.

Likewise, as you've mentioned, she was originally going to replace Arle, and due to that they have a similar spell pattern. But her spells have changed over the years, I'm sure these haven't been consistent since Fever to Chronicle, they've changed quite a bit. And at this point changing all of them doesn't seem like a good decision, probably people would complain or something.
Plus, maybe the reason of having similar spells might be because these spells could be the easiest to pull off?

You're probably going to complain about this but, if I'm not wrong Amitie sometimes has been referenced to be some sort of reincarnation of a goddess, if I'm not wrong it was on Fever Chu and her Red Amitie alt description in Quest. And from what I've seen it might also have to do something with Sig and Strange Klug, making the three somewhat connected.

And speaking of the light novels, it seems to bother you all a lot how Arle didn't care about Sig, as well Ringo, but mostly Arle. If I'm not wrong Ringo is also his friend, so why is it mostly a problem when it's about Arle? Klug and Raffina didn't seem to care either.
Maybe Amitie was the only one who was fully aware something was off, after all they seem close friends.

Sig has interacted with a lot of characters over the years, you seem to overreact on how much he interacts with Amitie...?

The only thing I do admit is that he's slowly becoming too much of a background character. But that's for most of the Fever era characters.

Sorry if this might seem a bit harsh...! I swear I'm not bad intentioned, I just wanted to give my input after reading a lot of things here.

Yes, I only made an account to say this.
 
You didn't come across as mean or anything to me and I'll admit that a lot of what I say about Amitie might come off as much harsher then I mean it, since she simply isn't a favorite of mine, but I don't hate her, in fact I don't hate any Puyo characters, there are just some that I like less then others.

I have to admit, yes, Amitie on the last games has been reduced a lot, as in plot-wise. Ever since Fever Chu, she has been either, one of the many characters, or goes helping Arle and Ringo as a secondary character.

But that does not mean she's a bad character. Like you've said, she is the protagonist on the light novels. And I think it's because of the lack of character they've been giving her in-game. From what I've gathered reading the light novels, she herself isn't all that sure what her purpose is and tries her best, trying to improve and help others, despite she seems less compared to others.
Of course that doesn't make her a bad character, but it does make her a protagonist with notable out of focus problems, which is more of an issue with the writing, then Amitie herself and just how much the Fever world and content get's the short end of the stick.

Likewise, as you've mentioned, she was originally going to replace Arle, and due to that they have a similar spell pattern. But her spells have changed over the years, I'm sure these haven't been consistent since Fever to Chronicle, they've changed quite a bit. And at this point changing all of them doesn't seem like a good decision, probably people would complain or something.
Plus, maybe the reason of having similar spells might be because these spells could be the easiest to pull off?
I said that? I think I you meant that I said she was the Arle stand in for the Fever games and far as the spells go everyone has to decide for themselves whether they like them or want to see them change. I don't mind characters having variations of already existing spells if there is a (in-universe) reason for it, like Strange Klug having Hydrangea or some of Klug's spells (only in Fever 2/PP7) and I just don't see a reason for Amitie, unless I'm seriously fogetting about something.

You're probably going to complain about this but, if I'm not wrong Amitie sometimes has been referenced to be some sort of reincarnation of a goddess, if I'm not wrong it was on Fever Chu and her Red Amitie alt description in Quest. And from what I've seen it might also have to do something with Sig and Strange Klug, making the three somewhat connected.
Not sure why I would complain about this, but yeah I heard of that before (wasn't sure how legit it was though), could be interesting if they actually did something with the idea, but that's something that can be said about any plot point that's not terribly explored, can't exactly fault Amitie there.

And speaking of the light novels, it seems to bother you all a lot how Arle didn't care about Sig, as well Ringo, but mostly Arle. If I'm not wrong Ringo is also his friend, so why is it mostly a problem when it's about Arle? Klug and Raffina didn't seem to care either.
Maybe Amitie was the only one who was fully aware something was off, after all they seem close friends.
Arle just bothers me personally a lot since I wanted to see their relationship more meaningfully explored post-15th and the Light Novel was just a gigantic disappointment to me in seeing something along the lines of that, because with Arle and Ringo being always prominent in the novels I figured that at least a single moment could be a thing, but nope nothing at all. It's really no less of a bother with Ringo and Klug and Raffine at least get a brief hint of them caring about him during the final chapter, Arle and Ringo don't even get that much since they never even interact with him at all, we don't even get the clichéd ''get angry at someone over a missunderstanding'' stick from them, when Sig quits on Amitie and the cafe.

Sig has interacted with a lot of characters over the years, you seem to overreact on how much he interacts with Amitie...?
Well yeah, but starting with 20th Anni. she became a lot more omnipresent when it comes to Sig's character, that game wasn't too bad about it and PPT had Chapter 9 with him and Schezo which was refreshing, but then you also have stuff like most of Chronicle and the Light Novels and from what I can gather every Drama Track that features Sig as a main focus also features Amitie in some prominent way. I just want Sig to get more stories and the like again where Amitie isn't a major factor, at least on occassion.


Again, I might come off harsher then intended when it comes to Amitie, but I don't hate, I'm just not that big on her either.

I am willing to watch my tone more though if I make it truly seem like I straight up hate the character, because that was not my intention and doesn't reflect how I feel about her.
 
Personally I'd much rather see them continue with Chronicle's polygonal approach, since it averts the one issue that I had with past SEGA-era Puyo games, in terms of visuals: the limited presentation.

Oh, don't get me wrong. What I meant was for the 2D artwork of the hypothetical Puyo game to get a single-game art overhaul like from Puyo SUN to Yo~n.

Honestly? I REALLY hope the next Puyo game continues the 3D format that Chronicles started. For the most part, I feel as though Chronicles might have been THE most..."intricate" a Puyo game has been in a long while. The only problem was that the game was seriously lacking in over-world content for the most part (i.e. bland and identical NPCs, cliched locations). Also, the RPG elements felt...I don't know. Played out? I'm not sure what word I'm looking for here.

I have to admit, yes, Amitie in the last couple of games has been reduced a lot, as in plot-wise. Ever since Fever Chu, she has been either, one of the many characters, or goes helping Arle and Ringo as a secondary character.

But that does not mean she's a bad character. Like you've said, she is the protagonist on the light novels. And I think it's because of the lack of character they've been giving her in-game. From what I've gathered reading the light novels, she herself isn't all that sure what her purpose is and tries her best, trying to improve and help others, despite she seems less compared to others.

Of course that doesn't make her a bad character, but it does make her a protagonist with notable out of focus problems, which is more of an issue with the writing, then Amitie herself and just how much the Fever world and content gets the short end of the stick.

I'm starting to wonder myself just what SEGA wants Amitie's end goal to be, as she's feeling less and less....defined to me. I love her with all my heart, but SEGA should really step it up with her.

Likewise, as you've mentioned, she was originally going to replace Arle, and due to that they have a similar spell pattern. But her spells have changed over the years, I'm sure these haven't been consistent since Fever to Chronicle, they've changed quite a bit. And at this point changing all of them doesn't seem like a good decision, probably people would complain or something.
Plus, maybe the reason of having similar spells might be because these spells could be the easiest to pull off?

I said that? I think I you meant that I said she was the Arle stand in for the Fever games and far as the spells go everyone has to decide for themselves whether they like them or want to see them change. I don't mind characters having variations of already existing spells if there is a (in-universe) reason for it, like Strange Klug having Hydrangea or some of Klug's spells (only in Fever 2/PP7) and I just don't see a reason for Amitie, unless I'm seriously forgetting about something.

Honestly, I've seen more insults stating that she's nothing more than a "bootleg Arle". This being said, I can't help but feel that people wouldn't complain much over Amitie's spell theme being changed up. As a mater of fact, I actually made up a completely new spell theme for Amitie quite some time ago, all focused on her positive personality.

You're probably going to complain about this but, if I'm not wrong Amitie sometimes has been referenced to be some sort of reincarnation of a goddess, if I'm not wrong it was on Fever Chu and her Red Amitie alt description in Quest. And from what I've seen it might also have to do something with Sig and Strange Klug, making the three somewhat connected.

Not sure why I would complain about this, but yeah I heard of that before (wasn't sure how legit it was though), could be interesting if they actually did something with the idea, but that's something that can be said about any plot point that's not terribly explored, can't exactly fault Amitie there.

You know, you guys wouldn't believe the crazy huge amount of Japanese fan-art that groups the 3 of them together. Not to mention that I remember reading somewhere that Amitie had some relation to a goddess, but I just thought people were either confusing Amitie's history with Arle's (who has a similar situation) or it was just some fanmade theory about her. That being said, I thought people just like grouping them together, but if you say that there really IS some sort of connection between the 3 of them...
 
Honestly? I REALLY hope the next Puyo game continues the 3D format that Chronicles started. For the most part, I feel as though Chronicles might have been THE most..."intricate" a Puyo game has been in a long while. The only problem was that the game was seriously lacking in over-world content for the most part (i.e. bland and identical NPCs, cliched locations). Also, the RPG elements felt...I don't know. Played out? I'm not sure what word I'm looking for here.
Very fundamental would be a way to put it, nothing bad, but nothing you haven't seen before either.

I'm starting to wonder myself just what SEGA wants Amitie's end goal to be, as she's feeling less and less....defined to me. I love her with all my heart, but SEGA should really step it up with her.
Thing is I don't think there needs to be an ''end goal'', but rather I just want Amitie to go back to the kind of characterization that she had in the Fever games (which I praised before), where they play up her pluckyness and scatterbrained tendencies a lot more, that alone would make her stand out a lot more and make her more distinct from the down to earth Arle. Even if she doesn't do much in the story it would certainly make her a solid comic relief character.

By the by, here's an interesting cutscene from Chronicle (6:02) :

It's interesting because it's the only time in the whole game where Sig and Ally get to interact, which is sad, but it's something at least, really wish I had a translation for that one.
 
Very fundamental would be a way to put it, nothing bad, but nothing you haven't seen before either.

Thank you so much. That's basically how I wanted to describe it. There wasn't really anything Chronicles' RPG mode presented that was new to me.

Thing is I don't think there needs to be an ''end goal'', but rather I just want Amitie to go back to the kind of characterization that she had in the Fever games (which I praised before), where they play up her pluckiness and scatterbrained tendencies a lot more, that alone would make her stand out a lot more and make her more distinct from the down to earth Arle. Even if she doesn't do much in the story it would certainly make her a solid comic relief character.

Actually, that's not such a bad idea. Amitie would mess up a bit at times, but it would certainly make her all the more endearing. That is, provided that SEGA does this right and doesn't play up such a thing to absurd levels.

By the by, here's an interesting cutscene from Chronicle (6:02) :

It's interesting because it's the only time in the whole game where Sig and Ally get to interact, which is sad, but it's something at least, really wish I had a translation for that one.

Wow, REALLY? Just goes to show how overshadowed both Sig AND Ally were in this game. Personally, I think Ally got the shorter end of the stick here, considering how Chronicles' was her DEBUT game. It's like the moment Amitie and Ringo joined the team, Ally was more or less pushed to the background to make room for the rest of the cast. I'm sure I don't need to go into detail on Sig's problem...
 
Wow, REALLY? Just goes to show how overshadowed both Sig AND Ally were in this game. Personally, I think Ally got the shorter end of the stick here, considering how Chronicles' was her DEBUT game. It's like the moment Amitie and Ringo joined the team, Ally was more or less pushed to the background to make room for the rest of the cast. I'm sure I don't need to go into detail on Sig's problem...
Ally is just a weird case in general, she has plenty of screentime, but I don't think any new Puyo character has ever been this overshadowed in their somewhat debut game (she was put in Quest earlier, to promote Chronicle) with her most relevant parts almost entirely centering on Rafisol, who in direct contrast has fairly few scenes, but said scenes do make a major impact.

It's a shame too, because I really like Ally, she is my favorite of the SEGA ''A Girls'' and I'd be very disappointed if she and Rafisol just vanished from the series.


In other news how bout' them Puyo Puyo Quest x Pashamon collab?

I have to say I'm a little surprised by how much my post of it on Tumblr blew up, with 109 notes in roughly a day, not that I mind though, because I adore the artworks that came out of it and wanted people that aren't otherwise aware of Pashamon or the collab to see it as well.

But yeah I just adore how they look, honestly while I'm personally not craving all that much for a new artstyle I'd reconsider that stance if there was a chance of it looking like this.

Of course there's also the fact that mah boi is part of the collab, that's always an easy way to make me happy.
 
Ally is just a weird case in general, she has plenty of screentime, but I don't think any new Puyo character has ever been this overshadowed in their somewhat debut game (she was put in Quest earlier, to promote Chronicle) with her most relevant parts almost entirely centering on Rafisol, who in direct contrast has fairly few scenes, but said scenes do make a major impact.

It's a shame too, because I really like Ally, she is my favorite of the SEGA ''A Girls'' and I'd be very disappointed if she and Rafisol just vanished from the series.

Oh, right. Ally was added to Quest about a month or two before Chronicles was properly released.

Still though, Ally's situation amazes me to the point that I legit wonder is SEGA themselves noticed this. It feels like Ally was only contiunally appeared so as to introduce her to that the rest of the already-established cast, which were fairly good cutscenes in and of themselves.

Don't get me wrong, I feel really bad for Ally getting shafted in Chronicles' story like how she was, but there's a sort of humorous edge to it...you know? Maybe it's just me, but there's something about this that I find a bit laughable...

Just like you though, I hope this doesn't all add up to Ally and Rafisol being removed from the series and relegated to only appear in Quest. I feel like it would an even bigger disservice compared to the likes of Gogotte and Dark Arle. I mean, maybe this won't be the case though. I say this because the upcoming live Puyo TV event will feature Ally's voice actress as one of the guests of honor at the event, so...

In other news, how bout' them Puyo Puyo Quest x Pashamon collab?

I have to say I'm a little surprised by how much my post of it on Tumblr blew up, with 109 notes in roughly a day, not that I mind though, because I adore the artworks that came out of it and wanted people that aren't otherwise aware of Pashamon or the collab to see it as well.

But yeah I just adore how they look, honestly while I'm personally not craving all that much for a new artstyle I'd reconsider that stance if there was a chance of it looking like this.

Of course there's also the fact that mah boi is part of the collab, that's always an easy way to make me happy.

Oh, man. That collab...the art that's come out of it so far is some of the best I've seen for Puyo Puyo in a long while. As I've said on Tumblr already, while I'd much rather SEGA call in Sunaho Tobe to bring back Yo~n's artstyle, I won't complain if this were to be the series' new artstyle.
 
Oh, right. Ally was added to Quest about a month or two before Chronicles was properly released.

Still though, Ally's situation amazes me to the point that I legit wonder is SEGA themselves noticed this. It feels like Ally was only contiunally appeared so as to introduce her to that the rest of the already-established cast, which were fairly good cutscenes in and of themselves.

Don't get me wrong, I feel really bad for Ally getting shafted in Chronicles' story like how she was, but there's a sort of humorous edge to it...you know? Maybe it's just me, but there's something about this that I find a bit laughable...

Just like you though, I hope this doesn't all add up to Ally and Rafisol being removed from the series and relegated to only appear in Quest. I feel like it would an even bigger disservice compared to the likes of Gogotte and Dark Arle. I mean, maybe this won't be the case though. I say this because the upcoming live Puyo TV event will feature Ally's voice actress as one of the guests of honor at the event, so...
We will have to wait and see, thing is I actually feel that the lack of direct focus on Ally ties into a bigger problem with the series' current narrative structure.

After Minna we got the retool with the Fever series, which centered around a new cast and a new location. We also got our first SEGA A Girl with Amitie, outside of the Pachislot spin off she was never the single main focus of this era, which in turn allowed for exploration of more of the cast and world, especially thanks to the extensive amount of backstory of both characters and the Fever world that was provided in Fever 2 especially, which not only gave the world a history and everyone in it a defined place, but also gave us a good idea of what the world was like.

A few years later we got PP7 which introduced another new world and another A Girl with Ringo. The world does have a theme, with it being more real world like, but there are some odd contradictions to the rules that it is implied to have, mainly that Puyo related stuff already existed before the events of the game, despite that being impossible and Ringo being able to use magic, which according to Ecolo is (somehow) more powerful then Arle's magic, despite the real world inspiration and neither Maguro and Risukuma using magic, strongly suggesting that magic isn't really supposed to be a thing in that world. Speaking of those two while Ringo and Ecolo have been major characters in every game since then (to forced degrees) these two have been largely relegated to minor roles, though Chronicle has been taking steps to make them more prominent.

And most recently there was Chronicle where we get yet another new world and yet another new A Girl, the world itself is about as generic as you can get, with generic NPCs that somehow make the world feel even emptier then Suzuran and out of the two new characters one very rarely even get's the time to really shine.


Don't get me wrong, I adore all of the characters, they aren't the problem, it's the multiple worlds setup.

Every other game we get yet another new world, with a new set of characters who need introduction, when it was just the Fever world they actually had the space to develop it, but because every new game feels the need to have it's characters from a new world, it makes it increasingly harder to focus on established stuff, since things now always have to revolve around how these worlds are even coming together, when Ringo, Maguro,Risukuma and Ally could have all just lived in the Fever world to begin with (Ecolo doesn't count since he's a world traveler and Rafisol wouldn't exist in-universe until her debut game either way).

I feel like 15th worked very well, because the returning Compile characters being new to Primp was the entire point and them getting to know this new cast was the biggest part of the fun, integrating the old characters and all PP7-onwards characters (the PPT charas being an obvious exception) into that town and it's history would have been so easy and allows for plenty scenarios.

I'm also saying that because the Fever world is by far the most developed one of the SEGA worlds (really not much less then the Madou world), the PP7 world has a concept, but it's messy in a variety of areas and the Chronicle world doesn't even have that much, because it's increasingly harder to give these worlds any real focus, since they have to have at least Primp around somewhere and the focus on a previous world just inherently lessens by the next game. PPT is a great example of that, sure, we are seeing Suzuran again, but we spent less then a third of the story there, since we are otherwise off to space or Primp.

There's also the repetition of the A Girl concept, I already thought that having a third ARS trio was a bit much, but then we got (as much as I love Ally, I do have to adress this) a fourth A Girl. The Fever characters did have a theme where a lot of the characters were homages to Compile characters and it was a nice tribute, but in later games it just feels needless since there's no real theme or reason behind it, I mean what? Can we expect a fifth A Girl a couple years from now? And then a sixth one later on? And new worlds for each of them?

I really just hope that this is the point where the leading heads behind the series start to take a new approach, because while I don't mind recurring themes, I'd say we have more then enough characters based on the same themes and an excessive amount of worlds that inherently seperate them.

....I am writing this late at night, before logging off and hitting the hay, so I hope I'm making sense and don't just ramble.
Oh, man. That collab...the art that's come out of it so far is some of the best I've seen for Puyo Puyo in a long while. As I've said on Tumblr already, while I'd much rather SEGA call in Sunaho Tobe to bring back Yo~n's artstyle, I won't complain if this were to be the series' new artstyle.
As much as I do enjoy the YON artstyle I would rather them stick with an artstyle that still fits into the visual consistency that all the art since Fever 1 has had, since even that game's artstyle was clearly a prototype for the Fever 2-PP7 style, which saw an update via the current artstyle and even Chronicle sticks very close to that one.

With that said I wouldn't mind another YON styled game, if they go with the same kind of tone that game had, to give the change in art an actual purpose.
 
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A few years later, we got PP7 which introduced another new world and another A Girl with Ringo. The world does have a theme, with it being more real world like, but there are some odd contradictions to the rules that it is implied to have, mainly that Puyo related stuff already existed before the events of the game, despite that being impossible and Ringo being able to use magic, which according to Ecolo is (somehow) more powerful then Arle's magic, despite the real world inspiration and neither Maguro and Risukuma using magic, strongly suggesting that magic isn't really supposed to be a thing in that world. Speaking of those two while Ringo and Ecolo have been major characters in every game since then (to forced degrees) these two have been largely relegated to minor roles, though Chronicle has been taking steps to make them more prominent.

You know what's weird? Before now, I was already really bothered by the hot mess of contradictions that made up Ringo's world. But now that you've gone even more into detail about how the world of PP7 is SO insanely inconsistent with its lore, it ticks me off even more. It makes me wonder if Suzuran was originally supposed to be (at the very least) a neighboring town to Primp or something. I'm just saying, if that concept art of Magical-Girl!Ringo is anything to go by...

And most recently there was Chronicle where we get yet another new world and yet another new A Girl, the world itself is about as generic as you can get, with generic NPCs that somehow make the world feel even emptier than Suzuran and out of the two new characters one very rarely even gets the time to really shine.

...It's almost depressing. Like, I'm not even joking when I say this. I know Chronicles was simply the series' 25th Anniversary game, but SEGA couldn't put just a tad more effort...?

There's also the repetition of the A Girl concept, I already thought that having a third ARS trio was a bit much, but then we got (as much as I love Ally, I do have to adress this) a fourth A Girl. The Fever characters did have a theme where a lot of the characters were homages to Compile characters and it was a nice tribute, but in later games it just feels needless since there's no real theme or reason behind it, I mean what? Can we expect a fifth A Girl a couple years from now? And then a sixth one later on? And new worlds for each of them?

I'm not going to lie, I am going to be SO triggered if we get anymore 'A' girls, yet at the same time, I'm going to LMAO SO hard if that ever happens.

I really just hope that this is the point where the leading heads behind the series start to take a new approach, because while I don't mind recurring themes, I'd say we have more then enough characters based on the same themes and an excessive amount of worlds that inherently separate them.

We can only hope the Puyo Anniversary thing on Feb. 4 will show us that SEGA's been thinking of something good...

As much as I do enjoy the YON artstyle I would rather them stick with an artstyle that still fits into the visual consistency that all the art since Fever 1 has had, since even that game's artstyle was clearly a prototype for the Fever 2-PP7 style, which saw an update via the current artstyle and even Chronicle sticks very close to that one.

With that said I wouldn't mind another YON -styled game, if they go with the same kind of tone that game had, to give the change in art an actual purpose.

I see where you're coming from. It's even because of that that I would be quite thrilled to see SEGA give things another go at a slightly darker game. It'll even be better to me Doppel (either Arle, Schezo, or Dark Witch) is the main antagonist.
 
You know what's weird? Before now, I was already really bothered by the hot mess of contradictions that made up Ringo's world. But now that you've gone even more into detail about how the world of PP7 is SO insanely inconsistent with its lore, it ticks me off even more. It makes me wonder if Suzuran was originally supposed to be (at the very least) a neighboring town to Primp or something. I'm just saying, if that concept art of Magical-Girl!Ringo is anything to go by...
That concept art makes me generally wonder how many of that game's initial concepts were changed during development, I wouldn't be surprised if heavy changes and deviations from the original concepts are the reason behind a lot of PP7's odder aspects.

I'm not going to lie, I am going to be SO triggered if we get anymore 'A' girls, yet at the same time, I'm going to LMAO SO hard if that ever happens.
Honestly any new A Girls would be the lesser of two evils (I mean overused concept or not, they could still be good characters.) it's the fact that characters of this type always come with a new world that's bothering me, because in the grand scheme of the series the PP7 and Chronicle worlds really are unnecessary baggage that makes it stupidly hard to have a select few characters even in the same setting as the rest of the cast.


By the by, I saw your headcanon of the two other characters from that concept art and I really dig it, there's also one blog on Tumblr currently that's posting HCs, so I kinda got in the mood to share more of mine, this time with a bunch of different charas and not just one :

1) Schezo has a very strong sense of honor, no matter how dire the situation is he will never resort to underhanded tactics in combat and as long as you aren't a threat to the world he won't leave you to die either, if you are in danger and he can help it, even if you are Satan or Arle.

2) Kikimora is a far more reasonable and mature individual then her rather....loony behavior in regards to cleanliness would make you think, just don't press the wrong buttons.

3) For as much as they might get on each others nerves T and S are actually very close, with T being the closest thing to a sibling that S has and T feeling like he is responsible to take care of her (just as much as Z) since he is already taking over for X in many regards.

4) Rafisol is very wary of Ecolo, on one hand she has learned that he is largely responsible for her creation and wonders if he had a reason for it (not knowing that Ecolo does that stuff for kicks), but even while still unsure of many things around her, knows that he is a very off the wall fellow.

5) The trio of Panotty, Mini Zombie and Mandrake (as seen in Saturn Madou) often goes on small scale adventures, Huey, Dewey and Louie style.

6) Ringo is a major music buff, name her a song or band and she will shower you with trivia and extensive lyrics memorization.

7) While he would never say it out loud Klug actually really appreciates the sheer kindness that Amitie shows him and his stick of wanting to seem more adult then her is him trying to impress her.

8) Over time Draco has become a rather friendly rival to Arle and she is self conscious enough about her lacking Puyo skills to take a lot of trash talk, even the more savage kind, but she does have her pride and limits and when those are crossed she will go from taking burns from Arle, to burning Arle's butt something fierce. She is also aware that she is considered a joke by other Puyo players and is becoming increasingly sick of it.

9) J and L have picked up a thing or two from I in terms of engineering and are actually rather gifted in that area, however since they are more interested in pranking they rarely take advantage of that talent.

10) Ally is a hardcore shipper. Nuff said.

11) The demon before being sealed into the book suffered from major OCD when it came to order in his castle, especially the arrangement of his books.

12) Lemres is a descendant of the person who documented the history of the demon and his sealing, which is why he knows of Sig's demon nature. Accord doesn't have the same connection, but is clued in on the situation.

13) Mini Zombie is Zombie's son and they are pals with the Frankensteins.

14) Under special cirumstances Dark Arle is able to manifest as a seperate being from Arle and Ecolo, thanks to Ecolo screwing with time and space so much, though she is far more mischievous then evil and nowhere near as destructive or bonkers as Ecolo.

15) Arle still visits Primp's magic school regulary and is still often puzzled by the lack of dungeon crawling exams.

16) Howhow Bird likes to patrol the streets of Primp at night dressed as a masked avenger and hopes to make a name for himself, which is rather difficult in a town as peaceful as Primp and not helped by the fact that most people recongnize him on the spot and think that he's just a very dedicated cosplayer.

17) While Raffine comes from a wealthy family she doesn't believe in flaunting said wealth to get herself ahead and prefers to rely on her own strenghts to find success.

18) Demon Servant as his name would imply is willing to play second fiddle to a bigger villain, though as soon as a chance to rise to power and take control of a situation arises he will be quick to backstab his master or mistress, which is his agenda to begin with.

19) Being the helpless romantic that he is, Oshare get's a lot of bittersweet joy from seeing the relationships of others in town grow and blossom, since he finds himself reminded of the days he and his lover used to share, before he disappeared.

20) Ever since he began to go on his journeys Lagnus has been a wandering hero with no real home to speak of and there are times where he misses the feeling of having a home, but he feels himself obligated to travel across the world and look out for people in need of a hero.

And that about covers a bunch more favorite HCs of mine, I should add that my version of Draco is generally more based off of her fighter site, for the sake of making her a more respectable rival, rather then a pushover.
 
That concept art makes me generally wonder how many of that game's initial concepts were changed during development, I wouldn't be surprised if heavy changes and deviations from the original concepts are the reason behind a lot of PP7's odder aspects.

Heck, there's already people speculating that PP7's Transformation gimmick was most likely a thing during the game's concept phase (which was most likely conceptualized around the time that PP7 had a WAY more magical setting.). I mean, can you imagine Henshin being a thing during the point where PP7 took a more "real world" setting? I know I certainly can't.

Honestly, any new A Girls would be the lesser of two evils (I mean overused concept or not, they could still be good characters.). It's the fact that characters of this type always come with a new world that's bothering me, because in the grand scheme of the series the PP7 and Chronicle worlds really are unnecessary baggage that makes it stupidly hard to have a select few characters even in the same setting as the rest of the cast.

OK, now if any new 'A' Girls come along and DIDN'T bring a new dimension along with, I'd be somewhat less bothered by this.

By the by, I saw your headcanon of the two other characters from that concept art and I really dig it, there's also one blog on Tumblr currently that's posting HCs, so I kinda got in the mood to share more of mine, this time with a bunch of different charas and not just one :

Oh, yeah! I posted 1 or 2 HCs there myself! I know for sure that one HC I posted is there. Basically, it's the one about Doppel. Arle and how she now runs the Puyo Circus after Yo~n in her spare time and actually makes some decent (and honest) bank from it.

Also, I have a few HCs, if you don't mind me posting them here.

- Following Arle and Carbuncle's arrival in Primp, the two were separated for a while due to the teleportation warping them to different parts of Primp. Part of the reason Carbuncle is the secret final boss of Fever 1 is because he came across Ms. Accord before he reuntied with Arle, and he just happened to come with her to Ta-Doon-Da Castle to wait for Amitie and Raffine.

- Risukuma (following the events of 20th Anniversary) contiues to be a sort of counselor/therapist for the cast, resulting in him making some SERIOUS bank due to charging the cast (ESPECIALLY the Madou-era Puyo cast) for his ‘services’. He charges Rulue and Satan way extra, considering the vast fortunes they both own. Also, he does not tell Ringo and Maguro about this, as he knows they'll start pestering him for money. It's not that he isn't generous, but he doesn't want to be their sole source of income.

- Demon Servant is very close friends with Vampire. More often than not, the Count sends the two off on assignments that he can't be bothered with and it caused them to be even better partners.

- Water Elemental (despite working for the Count), is actually extremely friendly to just about everyone. It makes many question how and why someone like her is working for Count. She hasn't...really given an answer to this yet, actually.

I'll have more later, but for now I'm a little tired. However, I wanted to ask if you had any other thoughts regarding my HCs for the (normally unnamed) girls in PP7's concept art?
 
Heck, there's already people speculating that PP7's Transformation gimmick was most likely a thing during the game's concept phase (which was most likely conceptualized around the time that PP7 had a WAY more magical setting.). I mean, can you imagine Henshin being a thing during the point where PP7 took a more "real world" setting? I know I certainly can't.
That brings up an interesting point actually, with the concept art in mind Henshin may have already been a thing very early on and it's save to assume that the two unused girls would have been the R and S members of PP7 ARS, which would go back to what I said earlier, since them getting replaced later down the road by Maguro and Risukuma would explain how those two are able to even transform, despite not possesing over magic, since they likely weren't even conceptualized until later in the game's development and by that point Henshin was most likely already set in stone as the big new mode.

Oh, yeah! I posted 1 or 2 HCs there myself! I know for sure that one HC I posted is there. Basically, it's the one about Doppel. Arle and how she now runs the Puyo Circus after Yo~n in her spare time and actually makes some decent (and honest) bank from it.

Also, I have a few HCs, if you don't mind me posting them here.

- Following Arle and Carbuncle's arrival in Primp, the two were separated for a while due to the teleportation warping them to different parts of Primp. Part of the reason Carbuncle is the secret final boss of Fever 1 is because he came across Ms. Accord before he reuntied with Arle, and he just happened to come with her to Ta-Doon-Da Castle to wait for Amitie and Raffine.

- Risukuma (following the events of 20th Anniversary) contiues to be a sort of counselor/therapist for the cast, resulting in him making some SERIOUS bank due to charging the cast (ESPECIALLY the Madou-era Puyo cast) for his ‘services’. He charges Rulue and Satan way extra, considering the vast fortunes they both own. Also, he does not tell Ringo and Maguro about this, as he knows they'll start pestering him for money. It's not that he isn't generous, but he doesn't want to be their sole source of income.

- Demon Servant is very close friends with Vampire. More often than not, the Count sends the two off on assignments that he can't be bothered with and it caused them to be even better partners.

- Water Elemental (despite working for the Count), is actually extremely friendly to just about everyone. It makes many question how and why someone like her is working for Count. She hasn't...really given an answer to this yet, actually.
Huh, I thought that one sounded familiar and nice HCs once again.

I'll have more later, but for now I'm a little tired. However, I wanted to ask if you had any other thoughts regarding my HCs for the (normally unnamed) girls in PP7's concept art?
I especially like the one for Kinomi Sasaki, since Maguro has been implied to have siblings as is and it's a clever way to tie this dropped character into the cast in a surprisingly natural way.
 
That brings up an interesting point actually. With the concept art in mind, Henshin may have already been a thing very early on and it's safe to assume that the two unused girls would have been the R and S members of PP7 ARS, which would go back to what I said earlier, since them getting replaced later down the road by Maguro and Risukuma would explain how those two are able to even transform, despite not possessing magic, since they likely weren't even conceptualized until later in the game's development and by that point Henshin was most likely already set in stone as the big new mode.

Exactly. As we both know, Risukuma and Maguro are usually implied to not truly possess any real magic capabilities. Them aside, the fact that Arle and the rest of the Fever-era cast (bar Lemres) use their usual outfits for their Transformation forms make me wonder...just how big was the shift in Puyo 7's development...?

I especially like the one for Kinomi Sasaki, since Maguro has been implied to have siblings as is and it's a clever way to tie this dropped character into the cast in a surprisingly natural way.

Hey, thanks! I forgot to add this, but along with the fact that Maguro is the oldest of 5 kids (I don't think SEGA has ever gone into detail on whether or not that includes him or if he has 5 younger siblings + him), Kinomi would be the next child after him. Still though, I wonder if the two dropped girls will EVER be used in a future Puyo game...

BTW, are you going to watch the Puyo Day livestream later today?
 
I'll see if I can, can't make any guarantees on that one and I'd be fine with just catching up with the news in post, if it comes down to it.

Oh, same here. Heck, I'm pretty sure that by the time I'm asleep (and later wake up), the Puyo Day livestream will have happened and I'll just see what went down in the news.

BTW, semi-unrelated question. Do you think Kikimora (and Black Kikimora) will return for a mainstream Puyo game? I don't know why, but the thought just came to me recently for some reason.
 
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BTW, semi-unrelated question. Do you think Kikimora (and Black Kikimora) will return for a mainstream Puyo game? I don't know why, but the thought just came to me recently for some reason.
I can really only give you the same answer as I always do with these ''will character XY show up again?'' questions, which is a shrugging ''I dunno'', because I really don't know, nor do I have any particular expectations, neither positive nor negative.

Souw, the stream is over now and I was right with one of my assumptions, mainly that the non-Quest news was all merch related, but we did get a Manzai Demo featuring the Strange Klug/Suketoudara meeting I never knew I wanted (and later appearences of Gogotte and Baldlanders!), as well as some new cards for Quest, the most important one being:
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A new Ally alt! And they somehow made her even more huggable!

Also they are doing another collab, with a mobile game who's name escapes me at the moment :
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So, the stream is over now and I was right with one of my assumptions, mainly that the non-Quest news was all merch related, but we did get a Manzai Demo featuring the Strange Klug/Suketoudara meeting I never knew I wanted (and later appearances of Gogotte and Baldlanders!), as well as some new cards for Quest, the most important one being:
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A new Ally alt! And they somehow made her even more huggable!

Oh, yeah! I saw bits of it and I even got the Ally/Incubus meeting I never knew wanted, as well! I should mention that to be fair, Hisayoshi Suganuma was involved in the Puyo Day livestream anyways. BTW, he's the voice of Suket, Incubus, Baldanders, Otomo (who also appears in the Manzai!), and Gogotte.

Also, that Ally alt.! Aside from the fact that she FINALLY has one following her addition to Quest (which even predates her Chronicles appearance by a month, no less), she looks so adorable here! And if I may add, that Pink Ringo alt. is pretty cute too!

Say, I posted something I was hoping you could reblog...

https://puyohero.tumblr.com/post/170540782015/not-going-to-lie-i-lost-it-at-klug-trying-push
 
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