Should the storys be connected more often?

warelander

Some random guy online
Yeah another story related thread.

While writing my post for the other thread I have noticed that some of the storys in Smooth Moves have a bit of a connection going on.

It starts with Wario's food getting stolen and him chasing the Splunk who stole it into the Tempel of form.
After a short Indiana Jones scenario Wario escapes and claims the Form Baton as his own.

Later we are introduced to Penny who is working on some kind of vehicle which we don't know anything about.....until Tiny Wario's story anyway.
Here Wario recieves the vehicle and decides to take it out for a ride.
After some shrinking,cloning and strawberry shenanigens, Wario returns to his normal self and is confronted by a few Splunks who demand him to give them the Form Baton back, which is followed by them chasing him into the Tempel of Form and him accidentally returning the Baton back to it's original place, effectivly book-ending Wario's part of the story.

The last (real) story after that is Orbulons, who got the Oinker crashed in the Tempel of form,because it got hit by the Balance Stone.
There it combines with the Form Baton, comfirming that it has to take place at the very end of the game, since the Balance Stone was nowhere to be found before that.

The only other game on the series that did something like this is Touched, where Orbulon had a bit of a sidestory going on:

1) He get's knocked out of the Oinker, runs into Ashley and has Red chasing afer him in Ashley's story.

2) After escaping from Red's pursuit he is seen chasing after the Oinker in 9-Volt's/18-Volt's story.

3) The Oinker is seen flying over Wario's house in Wario Man's story, thought Orbulon is nowhere to be found, implieng that he got it back, at that point in time.


Anyone else wish they did something like this more often?
Game & Wario was meant to do something like that before it became a Wario game, I really wish they would have kept that idea...
 
Yeah, I'd love to see more connections like that.
Of course, they wouldn't always work since sometimes you can play a few stages in any order you like but when it does work it's nice to see.

I also like connections to previous games. Kinda like how in Touched Mona was practicing with her band at the Mona Pizza restaurant (same sprite as in Twisted) and then Art and Deco reappear in Smooth Moves at Mona's dumpling stand.
It shows that they're not forgetting about minor characters.

...at least not always...
*cough*
4.1_and_4.2_WarioWare_Touched.png


I don't think we'll ever see these guys again.
 
Definitely, WarioWare would greatly benefit from having more story. The characters are charismatic, they got interesting backgrounds to make material from, the settings are funny and their little stories are creative. It would be certainly a great addition and would make the games even better than they already are.
 
But how can it be achieved though? There has to be some way of pushing these characters more than before. Any way of playing as them or what? (Game & Wario did a bit of that, but still)
 
Playing as them would be ideal, but they could still do it with just microgames. Like just for an hypothetical example, Orbulon's ship is out of fuel, and Dribble/Spitz happen to be around... so to turn it back on, they play that lantern game from Mega Party Game$ or something similar where the characters help each other in some way or another.
 
That's still nothing new, though.

The original WarioWare at least had a few extra side games where you do play as them (some with L/R multiplayer too). They can take a cue from those (kind of did already). But even from the beginning, they were always good for something.
 
That's nothing new either, and I don't see a problem with any of them being such. They don't need to reuse the exact same extra games/multiplayer games from before, just think of new ways for them to be cooperative, I dunno, beat 'em up, a RPG, whatever. As long as the stories and characters interact more, anything goes.
 
Two characters (or character sets) in one scenario, you mean?

I think that's something that Game & Wario 2 can do. As long as more of these can get them more involved. (Only a few in Game & Wario actually did. Most of them just had them standing aside and announcing things: Design, Patchwork, Sketch)


Just remember that it's called Game & Wario for a reason. You're not supposed to expect it to be WarioWare.
After all, remember Game & Watch Gallery? Yeah.
 
They always could make a new Ware where every stage has a character specific gimmick ala' Gamer in Game & Wario.

Personally I would rather have something like Mega Party Game$ again, where you can choose which character you want to use, instead of having then having them bound to only their own stages and have the gimmicks come from the stages, which would be based of the characters' personalitys.

From a story perspective I can agree with Dumribble that Mega Party Game$ showed how connecting the storys could be done, by having an overarching plot and having the characters actually interact for once.
 
They always could make a new Ware where every stage has a character specific gimmick ala' Gamer in Game & Wario.
If it's for the Wii U and distinctly called WarioWare...

But that would ultimately get stale real fast. What would be the point of that anyway? What would you be doing differently in some of the other stages alongside playing microgames? Depending on how they're categorized, what are you supposed to do on the TV for some of them? You can't hide from something in all of them.

This goes back to what I said about how WarioWare seems to have run out of ideas lately. What new things can they add for the system that haven't been done before? As it is, the series has always been a "test subject" to try new hardware on. DIY letting us make our own microgames seems to suggest they don't know what more to do with them anymore.

Personally I would rather have something like Mega Party Game$ again, where you can choose which character you want to use, instead of having then having them bound to only their own stages and have the gimmicks come from the stages, which would be based of the characters' personalitys.
If it were single player, how would this work? What would the characters do? I still don't understand what kind of effect characters are even supposed to have on microgames, other than categorizing. If you want the characters to be more involved, what exactly do you want here?

I still have no idea where you're trying to go with this.

From a story perspective I can agree with Dumribble that Mega Party Game$ showed how connecting the storys could be done, by having an overarching plot and having the characters actually interact for once.
But you weren't playing as any of them here either.



And again, Game & Wario.








Game & Wario








Game & Wario

Mr._G_%26_W_SSB4.png


Forgetting something, are we?
 
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Where I think me and warelander want to get with this: the characters themselves being in various microgames or Game & Wario minigames, and playing together, having the same or different roles in them. You couldn't play as them in the little story sequences of Mega Party Game$, but there was interaction there, games could be made of it. And you could play as them in multiplayer (as well as in the fun Mona vs. Dribble/Orbulon vs. Crygor sidegames in Mega Microgame$), so we can get more stuff like that.

They're running out of ideas, but they can do it if they think hard enough. And again, I see nothing wrong with rehashing something that has been already done, with new twists and/or further development.
 
Forgetting something, are we?

it is true the devs of G&W wanted to give it a different name because they didn't want consumers to think it was a WW game, but as explained in the iwata ask, they wanted to name it game of wario and went with the final name because NOA suggested it and they didn't want a title that sounded weird in english.

the ui designers may have run with it, but everything we have indicates G&W *wasn't* designed to specifically emulate the game & watch sensibilities.

(off-topic, but i've seen boo make the G&W = game & watch claim elsewhere and I wanted to clarify things. carry on!)
 
If it's for the Wii U and distinctly called WarioWare...

But that would ultimately get stale real fast. What would be the point of that anyway? What would you be doing differently in some of the other stages alongside playing microgames? Depending on how they're categorized, what are you supposed to do on the TV for some of them? You can't hide from something in all of them.
That's why I said CHARACTER SPECIFIC gimmicks, everyone should have something different rather than rehashing the same thing over and over again.

This goes back to what I said about how WarioWare seems to have run out of ideas lately. What new things can they add for the system that haven't been done before? Something more akin to your standard Wario Ware game, using the Gamepads capabilitys, rather than a spin off ala' Game & Wario?


If it were single player, how would this work? What would the characters do? I still don't understand what kind of effect characters are even supposed to have on microgames, other than categorizing. If you want the characters to be more involved, what exactly do you want here? Have you ever played Mega Party Game$? They could easily make something like that and have it as an online multiplayer mode, because making a somewhat decent AI opponent for this kind of game is either going to be really hard or impossible.

I still have no idea where you're trying to go with this.
Another game like Mega Party Game$, even if it's multiplayer only it's an easy way to make the entire cast playable without any restrictions on where certain characters can be playable, like in Game & Wario where some players get to be playable but are still restricted to their own minigames.


But you weren't playing as any of them here either.



And again, Game & Wario.








Game & Wario








Game & Wario

Mr._G_%26_W_SSB4.png


Forgetting something, are we?
I never said they where playable there, I was just saying that this could be a basis for the kind of connection between the characters' storys that I would like to see in future games, because ya know, that's why I got the idea to make this thread to begin with.
My thoughts are in bold.
 
it is true the devs of G&W wanted to give it a different name because they didn't want consumers to think it was a WW game, but as explained in the iwata ask, they wanted to name it game of wario and went with the final name because NOA suggested it and they didn't want a title that sounded weird in english.

the ui designers may have run with it, but everything we have indicates G&W *wasn't* designed to specifically emulate the game & watch sensibilities.

(off-topic, but i've seen boo make the G&W = game & watch claim elsewhere and I wanted to clarify things. carry on!)
It's still "Not WarioWare", either way.



But hold on, they actually went to NOA for English help?



They actually. Went. To NOA. For Help. On English.



Holy

Fucking

Shit

How often does this happen? I thought they liked doing it on their own without any silly gaijin help.
 
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