The Kirby Series

I've only played Superstar Ultra and from that experience the series it seems a little bit easy. I feel Smash is more of a better feel platformer-wise than Kirby (There's even a Kirby Smash power-up) however the variety of skills Kirby gets makes the game feel fun and different. KIM&M has a final level that reminds me of Kirby however a bit harder because you have to aim and jump more often.
 
Wow, I can't believe I haven't replyd yet.
Kirby's a great series that, for some reason, always falls of my radar whenever a new game comes out, it's a miracle that I actually got Return to Dreamland at launch...
My favorite game in the series is Kirby 64, it just has a certain charm to it, that no other game can replicate and combining power was one of the best parts of any platformer I have ever played.
 
It's one of my favorite series as well. There's a thing that haters often miss, which is the fact most Kirby games have had hard challenges to keep the difficulty lovers busy since day one (Dream Land's extra mode, for one).

Furthermore, Kirby's spinoffs are very often difficult games for 1P, and offer a varied set of challenging experiences, such as pinball (Pinball Land, pinball mini-game in Mass Attack) and puzzles (Star Stacker, Avalanche, Kirakira Kids). I am also very fond of Dream Course (really fun golf, 1P mode requires a lot of planning and clever use of abilities) and Block Ball (paddle craziness).
 
The Kirby series is my peanut butter and jam. It really appeals to my casual side of gaming. I have a ton of Kirby games and remember fondly playing the Gameboy and Ds games alot. I really loved playing Kirby 64 due to it's music and the idea of mixing powers together. I hope they make a game where you can do that again. The latest Kirby game I have is Kirby's Return to Dreamland which is just fantastic. It looks beautiful and is fun to play with friends.
 
Kirby is probably one of my favorite Nintendo IPs of all time.
Even though they're not the most challenging games around, (Well unless you're going for 100% that is.) they're still very fun games packed with charm all around.

From a very endearing and adorable cast, to gorgeous looking visuals, to the versatility of Kirby's power ups and how surprisingly in depth it is, to the fucking wonderful soundtrack (Seriously I won't even bother listing my favorites as there's so many wonderful tracks that it's hard to choose and would probably exceed the media limit.) to just the sheer imagination and creativity each game has

Kirby is just a very fun and charming series which always ends up making me smile when playing it
And i'm definitely looking forward to Star Allies (Buff Dedede motherfucker!) and Battle Royale when they come out.
 
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Here's something I did for fun.
 
I guess they figure that angry characters appeal more to American consumers? Even though it's Kirby. Like, the friendliest-looking character conceivable. I dunno, they consistently do it, so they must think it's worth doing for...some reason.
 
I guess they figure that angry characters appeal more to American consumers?
That's not too far from the truth actually.
The reason why they tend to make Kirby more serious in the US then in Japan is to appeal to the american market.
"For the Japanese versions we are, at HAL, involved in everything throughout development, including the package design. The most powerful image of Kirby is that cute image, we think that's the one that appeals to the widest audience," explained Kumazaki in an interview with GameSpot. This cute Kirby "brings in the most people to play" in his home country of Japan.

"While it does start cute," Kumazaki continues, "we know there is a serious side to Kirby as well, and throughout the gameplay we see more and more of that, and the games themselves have quite a bit of depth. That being said, we recognise that Kirby's cuteness is his biggest draw in [the Japanese] market."

Kumazaki says Nintendo of America controls the shots in the US, and provides HAL with "feedback and insight" into the market. "What we have heard is that strong, tough Kirby that's really battling hard is a more appealing sign of Kirby, so that's what we feature in the US." ~ Shinya Kumazuki: Director of the recent Kirby titles.

However, it's always a bit inconsistent as a lot of the US artwork still had Kirby being his happy self (Especially from before the GBA/GCN era)
and the trend is most likely dead in the water at this point as starting with Triple Deluxe and onwards, there's really no difference between box art anymore. (Outside of very minor things like the logo)
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That's not too far from the truth actually.
The reason why they tend to make Kirby more serious in the US then in Japan is to appeal to the american market.


However, it's always a bit inconsistent as a lot of the US artwork still had Kirby being his happy self (Especially from before the GBA/GCN era as that's really when the trend of making him serious started.)
and the trend is most likely dead at this point as starting with Triple Deluxe and onwards, there's really no difference between box art anymore. (Outside of very minor things like the logo)
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Something pretty interesting is that the trend didn't start until 2002's Nightmare in Dreamland, which is also when the logo change so I imagine that there was particular period in which they wanted to overhaul how they wanted to present Kirby. Western releases before this point, if not outright using the same art as the Japanese release, had art that was quite inline with the Japanese releases.
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