What is your opinion about 9-Volt's Trophy in Smash4???

Dark 9-Volt

Average 9-Volt fanatic since 2014.
To me,i got totally downed after i saw 9-Volt's trophy in Smash 4.

Why??? Beacuse is MOTHERFUCKIN 2D!!!!

(Sorry,I need to chill.)
 
Lazy, yeah but I guess they don't make full 3D trophies for characters that are primarily 2D anymore. Unless they are assist trophies and even then not always.
 
Melee made a ton of trophies for characters that had only ever been 2D.
Sure, some of them looked a bit.... "off"...

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...but the fact that they made them at all should be commended.
 
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  • Agree
Reactions: Rei
Yeah, playable characters, items, assist trohpies and enemies - basically anything that already has a 3D model is pretty much guaranteed to be a trophy.
 
  • Informative
Reactions: Rei
Melee made a ton of trophies for characters that had only ever been 2D.
Sure, some of them looked a bit.... "off"...

100
150


...but the fact that they made them at all should be commended.
Yeah that's what I'm getting at they used to do that in melee but not anymore. The advance wars assist trophy is another example of the 2D treatment.
 
If they wanted to recycle 2D images that much they should've included stickers again. Even if they have no use outside of collecting them.
 
To add to that, The mother series has portrayed their characters with clay models and that's exactly what Poo looked like. So they are both correct.
It's not the designs themselves that look off to me. It's more so the... material? The quality of the models themselves? I'm not sure how to describe it.
Lemme try and get a better example...
Ah, here:
latest

Of course, Meta Knight's design is different from today's but doesn't the 3D model itself also look cheap? Like it's made of cheap plastic?
Like a bootleg Meta Knight, basically.

I mean... am I alone on this?
DixieKongTrophy.png

Do these not look weird to anyone else?

latest

Maybe it's because I didn't grow up with them.
 
It's not the designs themselves that look off to me. It's more so the... material? The quality of the models themselves? I'm not sure how to describe it.
Lemme try and get a better example...
Ah, here:
latest

Of course, Meta Knight's design is different from today's but doesn't the 3D model itself also look cheap? Like it's made of cheap plastic?
Like a bootleg Meta Knight, basically.

I mean... am I alone on this?
DixieKongTrophy.png

Do these not look weird to anyone else?

latest

Maybe it's because I didn't grow up with them.

I kinda know what you mean.
Back in the days of Melee I remember thinking some of the trophies looked really odd in texture and 'material'.

It was the first incarnation of trophies, and they hadn't settled on a distinct aesthetic yet. The game was made in 2000/2001, so you have to expect some of the models and textures to look a bit antiquated or "off" compared to later games. I mean, to introduce the trophy was one thing, but to make hundreds of them out of nowhere for one game seemed truly bizarre at the time. It would have been very hard work building all those random models, so they probably couldn't be fussy.
 
Everything looked oddly shiny like that in the SSBM days. Just look at Yoshi for instance. Just like everything in Brawl nowadays looks ridiculously overtextured and gritty (looking at you, Bowser and Toon Link).

I'm just so happy with how beautiful Smash 4 is by comparison.
 
Just like everything in Brawl nowadays looks ridiculously overtextured and gritty (looking at you, Bowser and Toon Link).
Yeah, I hated that. It's like everything had to look like it came out of Twilight Princess. On 9 out of 10 characters that... Just. Does. Not. Work.
I'm all for adding detail to simple characters when it works... but when it doesn't it really doesn't.
Putting realistic denim textures on the overalls of a cartoon character... it doesn't mesh well. The cartoony proportions and simple textures are meant to be abstract representations of real life. You can't make some parts of it realistic while keeping other stuff stilistic.

At least they didn't make EVERY texture tealistic.
Otherwise you'd end up with something like this:
realmario.jpg~original

Eeeuugh~ :SPuke:

Edit: It's like when I watched the Good Dinosaur. Everything looked realistic, except for the dinos and humans which looked like cartoon characters with realistic textures. It did not work. It would've looked much better with a stylized look.
 
Yeah, I hated that. It's like everything had to look like it came out of Twilight Princess. On 9 out of 10 characters that... Just. Does. Not. Work.
I'm all for adding detail to simple characters when it works... but when it doesn't it really doesn't.
Putting realistic denim textures on the overalls of a cartoon character... it doesn't mesh well. The cartoony proportions and simple textures are meant to be abstract representations of real life. You can't make some parts of it realistic while keeping other stuff stilistic.

At least they didn't make EVERY texture tealistic.
Otherwise you'd end up with something like this:
realmario.jpg~original

Eeeuugh~ :SPuke:

Edit: It's like when I watched the Good Dinosaur. Everything looked realistic, except for the dinos and humans which looked like cartoon characters with realistic textures. It did not work. It would've looked much better with a stylized look.
I agree with everything you say, and it's one of the reasons I didn't like brawl. (There are many reasons as to why i hate it.)
Smash 4 did it best in my opinion. While It did add in details, it also kept their respective style from the games, instead of going for the dark and gritty route that Brawl did. (Which I think is a big part on why it got it's T rating.)

Also that realistic Mario picture is very overrated in terms of creepiness in my opinion.
It's a bit uncanny yes, but I don't find it as creepy or disturbing people often say it is.
(Believe me, i've seen realistic interpretations of cartoon characters that are ten times creepier then that picture.)
 
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