I'll agree Normal mode on WL4 is fairly easy but I always considered Hard the default anyway, which is a suitable challenge.
Personally, I never found Wario Land 2 particularly daunting until you reach the very final level.
Thanks very much! I've been curious about this book for a long time. Even if it's not very good I'm interested in seeing how it was presented and what it detailed. Might even be an idea to rewrite it if there's enough to work with!
I agree with you on The Volcano's Base, there's something about that level that's quite memorable.
I remember having a lot of fun in The Cave of Flames and Sea Turtle Rocks was particularly fun with its destructable terrain.
The spookier stages are great too, mainly given any use of the...
Punch Out Wii was reason enough for me to not regret getting one. While the memories associated with it are mostly showing off Wii Sports at parties and anticipating Super Paper Mario, I do remember having fun with the system. It was before I'd discovered emulators so the Virtual Console sure...
The thing I don't like about Final Fight 3's game-feel is the sound effects, I think, which in itself links in with the SNES being at fault. As far as Beat em Ups go I think Streets of Rage 2 is the peak for engines.
Final Fight 3's pretty good though, a lot better than Final Fight 2.
As much as I love the Super Game Boy, I think the colour choices in WL2 were a bit too dull, just different shades of the same colour. Donkey Kong '94 I feel was a much better example of good 4-colour palette choices.
Always thought the Ware games have more identity when they look rougher. They're certainly not the best looking games but somehow that works in the series' favour in a makeshift sort of style.
...though i'm still pretty sure ears don't work this way