Recent content by Fanbot

  1. Fanbot

    Ideas for the next possible Wario Land?

    Wario might have settled down in Diamond City, but he still has some of the treasures from his past adventures. One day a friend of his found one of them (I think Mona or 9-Volt might be the most likely) and asked Wario about it. At first he didn't want to go into details about it (wasn't in the...
  2. Fanbot

    Wario Land: Super Mario Land 3 review

    Nice review. I'm glad you liked the game. For future gamethrough: - Jumps can be extended by holding the UP-Button before jumping. It makes the game much easier. - After finishing the game you can see which levels have treasures on the level select.
  3. Fanbot

    My Wario Land-inspired project in the works!

    I understood appraisal as determining the value of the treasure, not opening the chests. You should use a goal point if you have multiple mandatory chests (-> What sense do keys have without a door to open with them). Even if they were not mandatory you'd need a goal point. Unless you want to...
  4. Fanbot

    My Wario Land-inspired project in the works!

    I think I see a problem here: - You want treasures as keys to finish the levels. (more functional -> gameplay) - I want treasures as special flavour. (more asthetics -> gamefeel) One way to combine both properties os the following: > treasure chests are "functional" collectable, treasures are...
  5. Fanbot

    My Wario Land-inspired project in the works!

    You're right, but things like feathers,eggs and coconuts (I assume as ammunition) can't really be seen as collectable since the amount of them changes during gameplay. Money in general also isn't a collectable IMO because you can grind it with time, unless it isn't replaced. The skulls in...
  6. Fanbot

    My Wario Land-inspired project in the works!

    Pretty much so, yes. Even in Wario's games are treasures mostly optional: - In WL1 and WL2 they have no influence of the story and have no function other than being trophies (and effecting the type of ending you'll get). You don't have to collect any of them, but it feels wrong to leave them...
  7. Fanbot

    My Wario Land-inspired project in the works!

    Having the tracker activated all the time would probably the best by keeping things simple. About multiple treasures in each level: I'm not a big fan of the idea. Treasures are losing their flavour the more there are. If you want something to collect to pass a level, then Moon Stones have the...
  8. Fanbot

    My Wario Land-inspired project in the works!

    I refer to the function of the treasure tracker. Since we can define how many it has, we can change it depending on the player's choice. Want to have all informations about everything at every moment (including hint) or only the general "there is something" to allow them to find everything...
  9. Fanbot

    My Wario Land-inspired project in the works!

    If you plan to have treasures to collect, then the ability to locate the ones you missed is mandatory IMO. But collecting money to gain powers is hard to believe. Mint could have something like a treasure tracking device and it's part of the ship (I assume you have a ship since you travel...
  10. Fanbot

    My Wario Land-inspired project in the works!

    So it's more of an linear experience. I'd liked to see a more WL4-like approach to progression, but that doesn't mean your way is worse. But the question now is: Does this mean you can't return to previous islands (since you can't select them)? > If yes: Is this for story reasons? (like WL2)...
  11. Fanbot

    My Wario Land-inspired project in the works!

    I see great potential in this game. Can't wait to see more. Some things i was thinking about: Based on the sprite we've seen I would say that it fits into a agile puzzle-platformer. Something with easy to learn controls and emphasis on level and enemy design. Lifting and throwing stuff and...
  12. Fanbot

    Your favorite "little things" in the Wario Land series

    After Mario has stolen the statue, he simlpy shrugged it off. I don't think he minded it much. I doubt there was a way for him to transport it anyway. Overall it seemed to he was badly prepared to begin with.
  13. Fanbot

    Your favorite "little things" in the Wario Land series

    I really like the ending of SML3: Warioland. You go to Kitchen Island to get the giant golden Peach statue. After the fight against Captain Syrup you escape the collapsing tower. The dust settles down and reveals this gigantic golden statue that grows into the sky. I always think something...
  14. Fanbot

    Post interesting Wario Land trivia here

    It's true. I just tried it myself. It's kind of amazing. But only the sprite changes, not the speed of movement or direction.
  15. Fanbot

    Post interesting Wario Land trivia here

    In SML3 Wario Land your controls get disabled at the beginning of boss battles. But it's time-based, so pausing for a few moments activates them again. It allows you to hit the boss of rice beach when he ascends from the sand for the first time and the paralysis from the boss of parsley woods...
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