Well, not exactly cultural references in the Japanese culture sense. But what exactly are the levels in the games based on? Because while some are fairly obvious (Arabian Night is definitely based on One Thousand and One Nights in the loosest sesnse), and others easily explainable (Fiery Cavern = Hell freezes over), I'm curious what the other series levels are based on.
Hotel Horror? That looks a bit art deco, but I can't really identify the exact architectural style/influence here. And while I've always joked that the boss Hot Roderick looks like the Stig (seriously), I doubt that's deliberate on the design team's part...
Hotel Horror? That looks a bit art deco, but I can't really identify the exact architectural style/influence here. And while I've always joked that the boss Hot Roderick looks like the Stig (seriously), I doubt that's deliberate on the design team's part...