The thing I never understood about WarioWare

BooDestroyer

Treasure Collector Extraordinaire
For a while, this series looks like it's been craving more attention in one particular detail: The non-minigame/microgame department.

Seriously, they build up a whole world and come up with all these crazy unique and fun characters (even moreso than Mario, at that), but all they're going to do with them is have them categorize microgame sets? Come on.

Does anyone feel they should explore this a lot more often? Game & Wario may have been kind of a start, but it still feels like it wasn't much.
 
Not what I'm trying to say. BooDestroyer was just pointing out how they have this entire world in the series set up but it's not really explored. Ashley being used outside of the Ware series is a different matter.
 
Well do I have the game for you. It'll will be bigger and better. Better then ever! So, Warioware inc goes bankrupted, all hope seems lost.
Wario is about to close up shop, all his employees will be jobless. But Ashley sees a golden chance and buys Warioware inc with the last
bit of money she has. Which is a lot.

Ashley turns everything upside down, brings the mini games back to life. Ashley now plays a bigger role, we win. We get the world explored.
Ashley inc. Would sale millions.​
 
And yet another thread that got derailed into Ashley nonsense...

I do think that it's a massive shame that the characters and world within the Ware series serve as little more then window dressing and get barely explored, at the same time thought I can see why, since WarioWare's stage structure simply doesn't allow for more.

I'd be in favor of more Game & Warioesque experiments that try to put more focus on those two specific elements, but first I want traditional WarioWare back.
 
What if we had a WarioWare RPG-like game in which you play as Wario (possibly other characters too) who has to go to each of the characters to test the microgames they made? That would both give us both more dialogue between the characters and new microgames.
 
Warioware isn't particularly alone in that, other weird Japanese games like Puyo-Puyo have extensive casts to prop up simple and abstract concepts. That's because the characters were created to give an extra edge to the game, not because they had this awesome idea for a setting. And honestly, I don't mind! It's not like the cutscenes in WW are paticularly funny and interesting.

What if we had a WarioWare RPG-like game in which you play as Wario (possibly other characters too) who has to go to each of the characters to test the microgames they made? That would both give us both more dialogue between the characters and new microgames.

warioware is fast-paced. I don't think being bogged down in dialogue and obstructions before playing the meat of the game would be an improvement.
 
Not like the WarioWare cutscenes are particularly funny and interesting? I'd disagree there. They're not great, but they're a damn sight better than most of what claims to be 'comedy' in todays video games. It's the kind of fun surrealism that is missing in so much of today's video game industry...
 
Like Glowsquid said I think it's just to give some personality to the series and also maybe keep the series grounded considering how wacky and unusual all the microgames can be.
 
Yeah, the cutscenes add a certain flavor to when you're about to start, but they aren't microgame-funny. I think people are getting them confused when they say this about the series.

Ah, I've forgotten about Puyo Puyo. It has lots of fun characters as well, but who knows if their potential could be explored? And this is reminding me of how the genre can be applied to other franchises too, ala Kirby's Avalanche.

What if we had a WarioWare RPG-like game in which you play as Wario (possibly other characters too) who has to go to each of the characters to test the microgames they made? That would both give us both more dialogue between the characters and new microgames.
I'm not sure why every game has to be an RPG. I keep hearing this for a lot of other series, too. They're not as easy to put together as most other genres.
 
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Flavour really is the keyword here, gameplay is and will always be the most important aspect of any game, but adding characters and storys to the mix gives the experience an additional layer that one can enjoy and get invested in.

WarioWare could very well work without any character or personality, the gameplay is simple enough to the point where any microgame and menu could be just a bunch of stock lines and dots, but it's the inviting and fun aesthetic that comes from the characters and the world they inhabit, as well as the zany humour of the microgames, that give the games their charm and at least in my opinion, a lot of their appeal, beyond highscoring.

Puyo Puyo is an interesting comparison, since I feel the same way about that series as well, it could very well go the Tertis route and only focus on the structural integrity of it's gameplay . What it did instead is to add storys and characters, all with unique personalitys and sometimes even backstorys, which lead to a lot of fun banter between matches and even animations during battles, that make it seem more like an actual duel is occuring.
The characters give the series charm and a personality of it's own and allow you to invest yourself into other aspects then just the raw gameplay, if you take them out you are losing a lot, there is a reason why people were upset over the western release of Puyo Puyo Quest getting reskinned and I'd imagine that a new WarioWare without any of the cast would draw a lot of critisicm over that as well.
 
What if we had a WarioWare RPG-like game in which you play as Wario (possibly other characters too) who has to go to each of the characters to test the microgames they made? That would both give us both more dialogue between the characters and new microgames.

I hope then one of Wario's magic skills is farting on people's faces.
 
Just to add my thoughts here, I do agree that Warioware characters need a bit more considering how interesting they are, but I think there's ways of achieving that without sacrificing the frantic and fast pace Warioware is known for.
We can have characters appear outside of their respective stories and interact with the characters in their stories (Wario especially needs more interactions, as he's the main Protagonist and yet only appears in the first and final sets, WTF? He should be a reoccurring character!)
we can also have little optional stuff like short movies ala Mega Party Games that you can probably unlock by achieving certain criterias

or have a cafe mode ala Rhythm Heaven where you can relax from the frantic and fast pace and read up on some characters and play some little minigames or something.
or have internet exclusive stuff like webcomics and blogposts that goes into the characters day to day life (The Japanese sites for the original game and Smooth Moves have both tackled this and Ashley has gotten a couple of webcomics dedicated to her.)

I definitely think there's several ways of having characters interact without sacrificing Warioware's frantic and fast gameplay, It's just we need more of it. (Nintendo actually promoting the characters alongside Ashley would do wonders as well.)
 
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