Did anyone else notice how much harder Wario Land's bosses have been getting?

CM30

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Diamond City Leader
Seriously. The first game's bosses were (for the most part, the ghost and koopa thing still give me some trouble) pretty easy. The second's were about the same easy level of difficulty. The ones in three were harder, but not by much.

And then? They've just got harder and harder.

Wario Land 4's were extremely complex in attack pattern, and while not as bad on normal mode, were often a pain to defeat on harder difficulty levels.

World's... well, the whole game is basically a boss run with some level bits between the fights. Needless to say, a couple will give you grief.

And then we got Shake Dimension, where the easy levels were kind of balanced out by bosses that wanted you dead in record time. Just ask anyone who had trouble with the last three or so boss fights.

But yeah, anyone else notice this? How the series has gradually gotten more difficult boss battles in every installment?
 
Well think about it like this. Mario games have very very easy bosses. The first Wario Land game was still very Mario-like so that included bosses too. The farther Wario went from Mario, the more difficult the bosses became.
 
Yes, and it's refreshing to have hard bosses in a Nintendo platform game in this day and age since the bosses in Mario games are easy(looking at you New Super Mario Bros and Super Mario 3D Land/World games).
 
Yes, and it's refreshing to have hard bosses in a Nintendo platform game in this day and age since the bosses in Mario games are easy(looking at you New Super Mario Bros and Super Mario 3D Land/World games).

I can agree with it being refreshing, although I will point out that Mario's own bosses have been getting quite a bit harder to defeat too (with more complex attack patterns).

Just compare the pathetic boss cast of Super Mario World or Super Mario 64 to the ones in... well, just about any later game.
 
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