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  1. gameonion

    [Fan Content] Super Wario Land [Fan-game]

    First real announcement-trailer! Excuse the poor gameplay-quality, the screen recorder's fault. EDIT Ninja'd!
  2. gameonion

    [Fan Content] Super Wario Land [Fan-game]

    Don't worry, we're not dead. :D We'll update you if something worthwhile happens or when we want to. If we don't update for a while, we're probably still working on it. Also take note that we have a private life to take care of too! So please, be patient if we don't post! Feel free to discuss...
  3. gameonion

    [Fan Content] Super Wario Land [Fan-game]

    Oh, trust me. I died a lot too, especially in the well. Andy already made some adjustments, so don't worry! ;) Water hurts Dragon Wario for specific level design related reasons. Not in this level, but in later levels down the line. For other levels, we're planning different starting points...
  4. gameonion

    [Fan Content] Super Wario Land [Fan-game]

    I see what you mean with the ground pound, and I have to agree! Ladder physics are weird, I noticed that too. I'll ask Andy if he's able to fix those. I feel like the swimming is simpler this way, but I think Andy should consider this. The levels feel empty because the game isn't finished...
  5. gameonion

    [Fan Content] Super Wario Land [Fan-game]

    Just some updates: We're making incredible progress atm. First level is taking shape, some of the mechanics are getting fixed... We're slowly getting there.
  6. gameonion

    [Fan Content] Super Wario Land [Fan-game]

    One other thing to note: Some of the sprites are not final. So if something looks weird or ugly, it'll be changed later down the line. Let us know if you think something looks odd.
  7. gameonion

    [Fan Content] Super Wario Land [Fan-game]

    Soundtrack Update! You already heard this one, used in the first level. :)
  8. gameonion

    [Fan Content] Super Wario Land [Fan-game]

    I really like that idea! Andy pls.
  9. gameonion

    [Fan Content] Super Wario Land [Fan-game]

    Here's some slightly more advanced gameplay!
  10. gameonion

    [Fan Content] Super Wario Land [Fan-game]

    Doors, ladders and skinny platforms are already in by the way, but the ladders don't work like that just yet. :P
  11. gameonion

    [Fan Content] Super Wario Land [Fan-game]

    We already have a desert level planned, but I won't go into much detail just yet. You'll see!
  12. gameonion

    [Fan Content] Super Wario Land [Fan-game]

    Of course we'll need playtesters. If you have anybody in mind, feel free to tell us via. PM.
  13. gameonion

    [Fan Content] Super Wario Land [Fan-game]

    Oh, no worries there. I already have a transition in mind.
  14. gameonion

    [Fan Content] Super Wario Land [Fan-game]

    Ah, we'll try to make the levels as diverse as we can. For example, the first REAL level is a mix of a forest, plains and beach level. At least that's the plan!
  15. gameonion

    [Fan Content] Super Wario Land [Fan-game]

    Soundtrack Reveal! This track will play in the first level. First level will be something like Wario Land 4's tutorial.
  16. gameonion

    [Fan Content] Super Wario Land [Fan-game]

    I really like this idea! We actually had something similar planned, but it wasn't related to Wario Land. Interesting.
  17. gameonion

    [Fan Content] Super Wario Land [Fan-game]

    We've officially changed the kill-methods. More info soon. Also stay tuned for the first music track-uploads.
  18. gameonion

    [Fan Content] Super Wario Land [Fan-game]

    Exactly what CM30 said. Considering we made most of the stuff in those video in like 2-3 weeks, it's fine. Still needs polishing and the level used in the little prototype thing isn't actually in the final game.
  19. gameonion

    [Fan Content] Super Wario Land [Fan-game]

    I'll ask Andy if he could change that. Seems like you guys would prefer that.
  20. gameonion

    [Fan Content] Super Wario Land [Fan-game]

    Haven't started on the HUD yet, yeah. We're trying to make it as fluid as possible. Adding many kill-methods is one step towards that. I understand that it's not very Wario-like, but it's just more accessible. Throwing enemies before killing them can get annoying.
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