Seriously. The first game's bosses were (for the most part, the ghost and koopa thing still give me some trouble) pretty easy. The second's were about the same easy level of difficulty. The ones in three were harder, but not by much.
And then? They've just got harder and harder.
Wario Land 4's were extremely complex in attack pattern, and while not as bad on normal mode, were often a pain to defeat on harder difficulty levels.
World's... well, the whole game is basically a boss run with some level bits between the fights. Needless to say, a couple will give you grief.
And then we got Shake Dimension, where the easy levels were kind of balanced out by bosses that wanted you dead in record time. Just ask anyone who had trouble with the last three or so boss fights.
But yeah, anyone else notice this? How the series has gradually gotten more difficult boss battles in every installment?
And then? They've just got harder and harder.
Wario Land 4's were extremely complex in attack pattern, and while not as bad on normal mode, were often a pain to defeat on harder difficulty levels.
World's... well, the whole game is basically a boss run with some level bits between the fights. Needless to say, a couple will give you grief.
And then we got Shake Dimension, where the easy levels were kind of balanced out by bosses that wanted you dead in record time. Just ask anyone who had trouble with the last three or so boss fights.
But yeah, anyone else notice this? How the series has gradually gotten more difficult boss battles in every installment?