This is honestly amazing. Is there a way I am able to get this uncompressed soundfont? I know some of us, @Shawnster#1 included, would be very excited for this
I think Weario linked to it somewhere in the comments of one of these videos:
Do you mean that the GBA simulates reverb by overlapping a sample with its own copy at a slight time offset?Btw, notice how I simulated WL4's "echoing" effect of the samples.
Not sure how the GBA does it, but I guess if you turn a sample into a midi instrument, it loops from a certain point, so for example the clip that goes "You wanna test it now?" repeats the "now" if you play it for longer than intended.
I tried to keep it as similar to the game's use as possible.
It's more of an echo than reverb. In some cases it makes the sample sound longer than it is as well. So a "Yeah" turns into a "Yea-eah-eah~"Do you mean that the GBA simulates reverb by overlapping a sample with its own copy at a slight time offset?
AMAZING! The instrument I want the most is that classic "Deow" Bass, Im working on a games soundtrack rn and I would love nothing more than to put some HQ WL4 Instruments in there!
YES. Time to make the WL42 OST in HD. Also in the txt file, it does say that one file was replaced. Would you remember which one may have had it? Also as I am going through songs and I notice a song that doesn't sound familiar to me, I'll report it to you asap
The only real issue I have is direct sounds don't have necessary loops, like [20,2] and many others. As well as other sounds that have unnecessary looping, like the drum on C6 when you hold it for [128,2]. These both are applied for both soundfonts btw.
The sample itself comes from where most of WL4's samples came from, being the Roland SOUND Canvas SC-8850, though you can also find the same sample in Omnisphere.AMAZING! The instrument I want the most is that classic "Deow" Bass, Im working on a games soundtrack rn and I would love nothing more than to put some HQ WL4 Instruments in there!