I know how inactive I am here, but I don't really have many other places to express my feelings, so...
Worms Rumble (Pfp checks out, I know) has been announced recently. Unlike other games in the series (Turn-based 2-4-6 player strategy) it's real-time combat 32-players game in Smash Bros. esque style. Many people seem to really dislike this title already. Well I'm actually excited to see what they are going to do with it.
Most criticism come from indestructible terrain, apperantly "Forgeting series' roots" and Battle Royale mode.
1)Terrain. Some Worms titles allow you to set if you can destroy terrain or not. Even then, it has been already confirmed, that some parts of the maps are destructible, and even then having everything being destroyed would sure make it painfull to navigate around, concidering this game is much more action paced.
2)Gameplay change. You know, I had "What if Worms was more like classic shooter titles?" at least once in my head. This is pretty much my thoughts turned into reallity. And you know, Team 17 has been releasing quite a lot of classic Worms games with minimalistic changes through second half of 2000-s. Since WMD they learned, that you don't need to make simmilar games every single year, and it shows. They are experimenting, and it's good. And yes, I know some were expecting new 3D game, but you should remember that 4 Mayhem (despite being good game) almost made T17 go bankrupt, if not for Open Warfare. They pretty much said there's no way in hell they goona make another fully 3D game.
3)Battle Royale... idk. I'm just netural here kek.
So today I by coincidence found out there's a 96% chance that Super Smash Flash 2 used one of my MIDIs as the base for one of its arrangements.
The accompaniment featured some of those same notes that when I originally put them down I was only half-sure I was hearing, and others which I was almost definitely imagining were actually part of the song (this was November of '17, though, I'd only been doing it for half a year at that time), and the first loop's drums were even relatively barren the same way. This was mostly because the drums in Ghostly Garden are fucking implausible to distinguish, especially the cymbals, but back then it was even worse for me because I had less experience. It took me six whole days to finish that MIDI the first time.
Still, it's so fucking weird and meta to know that, assuming I'm right after all, I am in some small way a part of a flash game that I used to play when I was like 10.
Just got a Switch from my stepsiblings as a graduation present. I mean, I'm glad I got it and everything, but I'm kind of trying to really decrease the amount of time I spend on video games. But it's alright, because if a WarioWare or Rhythm Heaven does come out for it, then I'll be so hyped to get it!
Here's a question for people: do you prefer the older Wario voice (Mario Golf 64, WL4, World, & the first few WW's), or the newer, deeper one (WL:SI, Smash Bros. Brawl, WW Gold, etc.)? Obviously the main reason we got the latter to begin with was because of some voice direction or editing or something (SI and Brawl), but these days it's probably because Charles Martinet is positively ancient and his vocal cords are bassier & a bit more ragged now (Gold), so I doubt we'll see anything that matches up with the late 90's Wario voice until we inevitably see a new guy in another, like, 20-30 years. At any rate, though, which of Wario's sultry dulcet tones do you prefer?