I don't see the point of doing another WL4 adventure, concept has already been milked out with Shake It, Pizza Tower and Antonblast. I'd rather see someone try to perfect the WL3 formula with its evolving overworld/levels, consequential treasures...
Okay, it may be worth testing again now. The login page has a button to register now, and you should be able to create an account.
Still may redesign it though. Feels like the old layout people created was a bit too simplistic.
Thanks for the fix ! :penguinbeer: Tested a bit your recomp, there's some artifacts flickering on screen when moving near level borders with widescreen :
Similar thing when using doors to enter another room inside a level (see 2nd level).
Could...
I have to agree with @CM30 and @BlanchonUltime concerns.
Don't take it personally, but I don't think the AI art is appealing at all, especially for a Wario game.
Infact when I saw this post initially I didn't even feel inclined to give it a try...
Rat enemy stucks itself in blocks when chasing money outside his range :
Played only the first 2 levels, level design is ok, but the AI "art" is just too much. I know you said you wanted to focus solely on game design, but nobody wants to...
HI there, I'm been studying about recompilation and programming using AI and I chose to start with my child favorite game from Game boy.
Warioland : super mario land 3.
The github link here:
https://github.com/GABRIELNNK/Bigodao
I'm still...
If you add widescreen for this game you should add an option to make objects spawn/despawn further from the screen, so the player don't see enemies popping from thin air. :wanderingoom: