I am younger than Shake It and I'm gonna vote in the presidential elections next year, so yeah it really goes to show how lond it has been without a new Wario Land game.
1. Secret coin rooms have been replaced by the treasure minigame
2. The enemies will likely remain the same, as there is no equivalent to the Koopas, for example
3. I tried adding the warp zone from World 1-2, but for some reason it sent me back...
Really cool! I might have to give this a try since I love Mario 1 so much! I'm curious though, will you only be remaking levels or will secret rooms, enemies, warp zone also be recreated?
Hello everyone, this is my first time posting here.
A few months ago, I created a Wario Land II rom hack that recreates levels from Super Mario Bros. to demonstrate the potential of the WL2 editor created by evmatter. The 1st world is already...
I'm for the WarioWare cast showing up, but Waluigi being there would just be lazy. He's always been more of a Mario character than a Wario one.
I also don't agree with the escape sequence being a necessity for every level. A few escape sequences...
I agree with that. Every 2 games, the series changes formula by keeping some elements of the older games.
WL1 and VB: First Wario games.
WL2 and 3: Focus on puzzle mechanics. Kept the base Wario moveset
WL4 and Shake It!: Runback timer. Kept...
That's an interesting point actually. Wario Land 4, Shake It, Pizza Tower and AntonBlast have taught people that the 'Wario Land formula' is about running to the entrance of the level, while nothing indicates that's really the case.
Not sure I'd...
I don't see the point of doing another WL4 adventure, concept has already been milked out with Shake It, Pizza Tower and Antonblast. I'd rather see someone try to perfect the WL3 formula with its evolving overworld/levels, consequential treasures...