Apologies for the wait, but I'm hoping to release the update come around the end of this month! I've been trying to polish up a lot of the project, and still working out a few kinks, but almost getting there now.
Awesome!
If I can get around to implementing multiplayer, Dry Bones was actually my go-to choice, instead of a palette swap Boo or something. Boo, Dry Bones, and Shy Guy have always been among my favorites. :) Nice to hear you've touched upon some of the references! Most of the enemy and NPC...
Thank you all for the support! I can attest the desire for more Wario Land-inspired fan projects!
Here's a bunch of new pics of the updated game, including new levels:
Two new YouTube videos are out too, covering all 5 levels, tutorial, and the boss, so World 1 (or "Island 1", in this case)...
Thank you! I appreciate the comment, and yes, I've put a lot of heart and love into it.
While it is thematically similar to Mario, I am trying to differentiate the level design to fit the game's own identity, and as you can see, blocks (or presents here) are very sparse and only hold important...
I see. I've never felt like the physics hampered my experience when I've played projects made in version 6.0, but if it really bothers people, I may need to consider other alternatives. I'll keep that in mind.
I like it. I wish Wario music was more used in hacks, especially songs from Land 4 and Shake It! (Which I feel like have an underrated soundtrack in general.)
Hard-pressed on picking just one, but if I had to, I'd say Monsoon Jungle. It's just such a memorable level for me with great design and beautiful aesthetics and music.
Yeah, I figured this might look different. I think you best described it right there, but while it plays like Mario, there are some differences that might be noticed in the upcoming videos.
Can't say I didn't realize the engine was received poorly. I'm using version 6.0 because I've always made...