This is NOT a game to take breaks from. This game is meant to be played frequently.
This way... you visit a level, you sort of memorise its layout as you explore it. And then... When you find a treasure that makes changes to a level, you can...
I've not played neither Pizza Tower nor AntonBlast (I'll get to that eventually) but from footage I saw, you seem to be right. For me, Wario Land is more about the exploration since even in Wario Land 4, the game those indie games are inspired...
Or at least, feel like they kinda go in a direction they're not super fond of?
Because to be honest, as neat as Pizza Tower and AntonBlast are, they seem very much focused on the modern DKC/Rayman style of 'flashy yet somewhat difficult...
That would be cool indeed. I mean Wario Land 3 is all about exploration so why not take it a step further. I'd imagine something like Wario trying to find a treasure and Mona accompanying him as a support/guide character. You could also have the...
I'm not a fan of open-world games in general so I'll pass on that regardless of its quality. Surprised to see voice acting, I did expect Nintendo would start to use it again in this era but in this game. This gives me hope for a new Wario game...
Definitely what these two said. Long breaks are disorienting and you can always run back to the start area for a clue.
Idk how far you got but some levels like the grassy plains with the scientist or the volcano early on is a early show of your...