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    [DEAD] Wario Land 3 Hack Project

    I don't see your rom, is it just me? :P
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    [DEAD] Wario Land 3 Hack Project

    Currently, only the tiles and the palettes are editable. What's lacking is a way to edit the "map" - that is, the mapping for which tiles are put at what positions, and which palette each tile uses. So, another thing I'm planning on is making an editor for maps. Similarly I'll also be looking...
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    [DEAD] Wario Land 3 Hack Project

    @Waschpenner, can I clarify a few of your requests for the editor? Block importer/exporter: for what purpose? If it's just for tile editing, I think software such as YY-CHR should cover your needs. Or do you want something more like tileset ripping tools? Final Boss editing: well it shouldn't...
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    [DEAD] Wario Land 3 Hack Project

    Hey, palette importing/exporting is kinda broken for misc gfx! That didn't take long to find a new bug. :P
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    [DEAD] Wario Land 3 Hack Project

    v0.5 is out. Changelog; So yeah, enjoy. :)
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    [DEAD] Wario Land 3 Hack Project

    Actually, I went through the tile effects just a few days ago. I think the list is complete now, though there are certain tiles which I'm unsure of their exact effects. For instance, I didn't know you could pass through 49df as flat wario. Very interesting... There are also certain tiles in the...
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    [DEAD] Wario Land 3 Hack Project

    I'm only mortal! Sprites can only use 3 colors, this is a hardware limitation. The only way to do that would be to add extra sprites on top of wario's "base" sprites. This would be insanely complicated, given the sheer number of wario animations there are... not to mention we'd need to use an...
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    [DEAD] Wario Land 3 Hack Project

    I've been lurking, just haven't had much to contribute to the discussions as of late. v0.5 is still coming though I haven't been putting very much time into it lately. Still, there isn't all that much left to do. Btw I'm Canadian :P Also, welcome Waschpenner :)
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    [DEAD] Wario Land 3 Hack Project

    It would require custom code. I don't think it's beyond my abilities, but I imagine certain effects would be more complex than others. I suppose that would be something to look into along with animations. Switches are actually quite simple btw, take a good hard look at a tileset with switches...
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    [DEAD] Wario Land 3 Hack Project

    The only way to fix it in that version would be to decrease the size of the flag data... that means making many consecutive sets of flags the same. But that could screw up the tileset. Sorry :(
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    [DEAD] Wario Land 3 Hack Project

    The memory allocation system is a bit better than it was, so hopefully that error won't be much of a problem in v0.5...
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    [DEAD] Wario Land 3 Hack Project

    There is a way to delete regions, but it's really dumb, so I'll add in a "delete region" button :P You mean the rectangular fill tool? I haven't done it yet. I was thinking, since certain levels have repeating patterns more than 1 tile big, some kind of more customizable brush would be nice...
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    [DEAD] Wario Land 3 Hack Project

    That would make much more sense actually :p The gameboy can take 10 sprites per horizontal line before it starts flickering. But most enemies take up at least 2 sprites horizontally. If they're vertically separated the gameboy can handle up to 40 sprites. I don't know about game engine limits...
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    [DEAD] Wario Land 3 Hack Project

    Yes. The problem with bosses, though, is that most of them use up all of their graphics slots. So if you put in kobats they'd look all glitchy.
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    [DEAD] Wario Land 3 Hack Project

    Maybe I can make a set of cheat codes to re-lock chests and stuff. Though you'd have the wrong powerups and the cutscenes would look weird, it'd be quicker than playing through the game.
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    [DEAD] Wario Land 3 Hack Project

    607, do any cutscenes use enemy sprites? It occurred to me that when sprite graphics are moved around by the editor, it MIGHT screw up cutscenes which use those sprites... Say, for the golf blocks...
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    [DEAD] Wario Land 3 Hack Project

    Well, it's not for PC's. At least not mainly. See here or here.
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    [DEAD] Wario Land 3 Hack Project

    Already did :p No problem :p When you're more comfortable with cheat codes & memory, the next step would be learning to use access breakpoints. That's how you find code, or at least, it's one method to.
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    [DEAD] Wario Land 3 Hack Project

    Well, personally, I started off by making a gameboy emulator... not that that's a necessary step by any means. :p But that's a big reason why I know about how the gameboy works. If you want to learn this stuff, first thing's first: Download BGB and never look back. Start by making some cheat...
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    [DEAD] Wario Land 3 Hack Project

    Yeah. And we like to write it as 0x10 to distinguish from a decimal number which we'd just write as 16. (Though the editor doesn't follow this convention :P ) It's not really necessary for you to know hex very well, as long as you can do basic counting with it. Just know that the editor uses it...
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