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    [DEAD] Wario Land 3 Hack Project

    Well, it's hexadecimal. It goes 1, 2, 3, 4... 8, 9, A, B, C, D, E, F, then 10. I'm sure you can find a hexadecimal->decimal converter online if necessary, but it's not like decimal will have more meaning. 7A is awfully high though, didn't think there were that many...
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    [DEAD] Wario Land 3 Hack Project

    Animations are one of those things I haven't looked into yet. I don't think editing them will be too much of a hassle. But there are a lot of other things for me to be doing. =P
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    [DEAD] Wario Land 3 Hack Project

    Yeah, I remember that now. Puzzle-wise though, it seems more obvious to use fat wario. Just tried your level, took me several tries to get the key, then I got the chest on my first try. I don't think it's TOO hard, but it would be one of the later chests. The zombies spawning are a bit finicky...
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    [DEAD] Wario Land 3 Hack Project

    Great, I'll try it out :) Upon re-examining the region data structures, I found a bit of a problem with the way the editor handles regions. If you check the top-leftmost region in beneath the waves, you'll see that it uses object set 0x10... consisting of doughnuteers and richtertoffens...
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    [DEAD] Wario Land 3 Hack Project

    Well, did you try running it? This only applies to the grasslands. It really did get screwed up... =P
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    [DEAD] Wario Land 3 Hack Project

    I guess that'd be helpful. I did make a TODO file but I haven't put all the requests I've gotten into it. =P
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    [DEAD] Wario Land 3 Hack Project

    As you know, each enemy set has four palettes. Usually, each enemy just uses one palette assigned to it. But some enemies do things differently. Doughnuteers, for instance, will color their donuts using the same palette as the music coins. To turn it into a cake, you'd have to either put the...
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    [DEAD] Wario Land 3 Hack Project

    Not much we can do about the 3 colors per sprite thing. At best we could color the individual sprites which make up wario differently. But I'm pretty sure all the sprites palettes are used up already. Besides, changing the wario sprite would be blasphemy ;)
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    [DEAD] Wario Land 3 Hack Project

    PSA: I'm 99% sure that if you attempt to merge regions between day and night versions of the grasslands, something will get screwed up horribly. I don't really understand what you want to change, or why? I thought the plan was to mostly keep the same ordering as the original game, so why do you...
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    [DEAD] Wario Land 3 Hack Project

    Yes, treasure order. Changing it could destabilize the progression through the game, so yeah, maybe we should leave it be. At the very least, though, it's worth considering changing the cutscenes if we want to do something different with the levels. Especially ones that make specific changes to...
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    [DEAD] Wario Land 3 Hack Project

    I'm a newbie too. :)
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    [DEAD] Wario Land 3 Hack Project

    Can't wait :) About level design: Was it decided that we're not going to screw around with the overworld too much? While maybe I could find a way to change around overworld events, I imagine an even greater challenge would be maintaining the flow through the game... So if we're not doing that...
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    [DEAD] Wario Land 3 Hack Project

    Doesn't anyone read the readme? :rolleyes: The top-left sector's destination is wario's spawn point. Yeah, in theory, but a level importer/exporter would be a pretty complex thing. Though I do intend to try making one.
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    [DEAD] Wario Land 3 Hack Project

    There's no rush. When progress is made we can show it off. Doesn't really matter even if we made a bad first impression, people will take it seriously when things really get going.
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    [DEAD] Wario Land 3 Hack Project

    I guess I should've seen that one coming, there are a lot of "ideas" people throw around there that never come to fruition. Might have been better if we'd waited to have more to show off. Ah well.
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    [DEAD] Wario Land 3 Hack Project

    That might be more convenient for you. It's not a problem though, I can make a way to apply this hack to just about any rom. You'll apply an IPS file containing my changes to assembly code and animation data, and then import the new graphics through the misc. graphics dialog. I don't want to...
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    [DEAD] Wario Land 3 Hack Project

    Still waiting for them to accept the submission. At this rate .4.2 will be ready by the time they've approved .4.1. :P
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    [DEAD] Wario Land 3 Hack Project

    Worth It. Fixed the problem with throwing as well. The new tiles go on top of the treasure tiles now. Also, it ended up being necessary to load another set of tiles when entering the pause menu. More ASM! I put the new graphics in using that "Misc Graphics" feature I was talking about...
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    [DEAD] Wario Land 3 Hack Project

    ShyGuyXXL, could you send me a rom or graphics dump with the new tiles? I think, on second thought, distributing these changes through IPS files might be a bad idea, so I'd like to try putting together a rom with those graphics.
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    [DEAD] Wario Land 3 Hack Project

    Hmm. Well I'd say it's okay, but since I have to redo this anyway I'll investigate replacing treasure sprites. We're absolutely positive that they don't appear anywhere until you touch a chest, right? ;) As for the other 2 instances, I think I can fix them without any crazy ASM. At first I was...
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