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    [DEAD] Wario Land 3 Hack Project

    Ahh. I was worried I might have forgotten about a use for that sprite... =/ Could you make do without the extra corner tiles for the most "rotated" animation? If so, then only the chest sprites will be overwritten, and we know that isn't used anywhere else... If not, the last option I can...
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    [DEAD] Wario Land 3 Hack Project

    I think a bit of shameless advertisement would do no harm. I'm going to bump my editor's old thread, but maybe you could also make a thread in the general rom hacking section. It would be nice if we could find another person who speaks gameboy assembly. =P
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    [DEAD] Wario Land 3 Hack Project

    In this case it doesn't have to be the unmodified rom. The reason I distributed it as an IPS was so that it can be applied to existing hacks. But I guess that would be more relevant when it's finished.
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    [DEAD] Wario Land 3 Hack Project

    I guess so, since it's well documented, but still we need to document WL3's format first =P I don't think it would make much sense to add it. If you click "Edit Objects", you can already see what objects are used. Besides, most objects are tied to enemy sets, not the object sets themselves...
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    [DEAD] Wario Land 3 Hack Project

    There's a little cutscene where the enemies turn to human form, we were just talking about how changes to enemy graphics will apply to that cutscene also.
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    [DEAD] Wario Land 3 Hack Project

    I'll take any excuse to screw around with a gameboy game. =P The credits do indeed read the same enemy graphics data as in-game. However, the data is compressed, which means sometimes the editor needs to move it around. When that happens, I also need to update the the credits code which...
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    [DEAD] Wario Land 3 Hack Project

    It'd be a shame for the big wario coin to go to waste... I made an attempt to get rid of the duplication of the tiles so you can edit it as you please. You'll find "wl3-coinpatch.ips" in the google drive folder. What was changed was: - Parts of the chest opening animation were replaced with new...
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    [DEAD] Wario Land 3 Hack Project

    Ahh, that sucks, I really liked that sprite :( Even if we could edit the animation somehow, it doesn't seem like there's enough room in vram for the extra tiles that would be needed... there only seems to be 1 unused tile... and the numbers are actually placeholders for the treasure sprites. :(
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    [DEAD] Wario Land 3 Hack Project

    It also looks like Wario's sprites, keys, chests, and musical coin graphics are all uncompressed, which means there's no special need to add support for them in the editor. Wario's all over the place, but the keys and stuff are at c000. So unless you want palette editing or something, you can do...
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    [DEAD] Wario Land 3 Hack Project

    Make sure that YYCHR.ENG is in the same folder as the executable, I guess. BTW, name the exported palette file the same as the main binary file you exported, with the extension ".pal" so you can edit it with the correct palettes. Though, you have to click on "PAL" in order to view the palettes...
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    [DEAD] Wario Land 3 Hack Project

    No? The version I linked to on RHDN is in english. At least, for me. =P
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    [DEAD] Wario Land 3 Hack Project

    Well, almost any color. The thing to know is that each color component will be rounded down to the nearest multiple of 8 when you save the rom. The gameboy doesn't have a pre-set palette. It's nice like that. :)
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    [DEAD] Wario Land 3 Hack Project

    Graphics editing isn't really my "thing", but from what I've tried so far, YY-CHR seems nice. After opening the exported file in YY-CHR, set "Graphic format" to "2BPP GB". And if you're editing sprites, set "Pattern" to "FC/NES x16". I don't understand the problem with palettes though? Is...
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    [DEAD] Wario Land 3 Hack Project

    There are a bajillion tile editors out there which are way better than the built-in editor. I'm not going to bother fleshing out the tile editor. =P I may have misunderstood the question. That's just java's default set of palettes it gives you, for whatever reason. The gameboy takes palettes in...
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    [DEAD] Wario Land 3 Hack Project

    2 - Animations would indeed be nice to edit, that would need its own interface. Everything else, could go into some kind of miscellaneous graphics editor... 3 - There should be other tabs in the color selector to give you more precise control. It's a built-in java thing... 4 - Indeed, the list...
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    [DEAD] Wario Land 3 Hack Project

    I've made a new release for the editor, v0.4.1. Download v0.4.1: October 17th, 2014 - Graphics editor can import and export graphics - A metadata file is created to go with the rom (keeps tracks of moved graphics, and maybe other things in the future) - All files in the "ref" folder have been...
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    [DEAD] Wario Land 3 Hack Project

    Looking at the credits editor again, I found some arcane code I had trouble wrapping my head around... until I realized that I'd put more effort into it than I'd remembered. When you insert or delete lines, it adjusts the palettes to try and match them back up with their corresponding lines. It...
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    [DEAD] Wario Land 3 Hack Project

    Not with the editor at least. Probably possible with some ASM hacking. I haven't looked into enemy / object AI at all though.
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    [DEAD] Wario Land 3 Hack Project

    Thank you kindly for the illustration. =P
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    [DEAD] Wario Land 3 Hack Project

    Since gameboy roms don't have a filesystem, file format isn't quite the correct term... anyway, if someone's looked into the music format for wario land 2, wario land 1, or even super mario land 2, it might apply to WL3.
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