I agree with that! As long as there are actually stakes to playing poorly, then that's alright with me. I actually like the fact that in Mega Man 2, the game takes away your E-Tanks if you Game Over as opposed to every other Mega Man game. Like this, if you are at zero lives at the beginning of...
I wouldn't say WarioWare has a life system. It's even though they are called lives and 1-ups, they behave more like hit points, allowing to continue the continue when you make a mistake instead of sending you back to a checkpoint. WarioWare doesn't have checkpoints anyways so it wouldn't make...
In the past couple, I noticed an increase in the people saying that live system are always bad and are only something leftover from the arcade only to eat up your coins, make a game artificially harder or longer. Personally, I don't think that's the case... at least not always. Let's take a look...
And Pizza Tower and AntonBalst have cartoony artstyles as well as hyper dynamic gameplay.
Ok, those games aren't actually related but I still found it funny.
I didn't finish it but I will say I really dig how Wario controls in this game. The Shoulder Bash never felt as good as in this game.
Wario Land 1.5 sounds about right too.
Late, but I remember seeing this. Though I assumed it was just a German patch for a the US rom.
I guess one way to verify that is to look for ROM hacks that would patch the game in German and then compare it with the video.
Or how Wario Land 2 is actually third since VB Wario Land released before it. Though an argument could be made it's more of a spin-off (either that or Nintendo was too ashamed to actually acknowledge it. It's probably that)
Can Super Mario Bros. Wonder be called Super Mario Bros. 5 since it's the only game that has the Super Mario Bros. title with no prefix after Super Mario Wolrd (subtitled SMB4 in Japan)?