Are most people actually asking for a new WarioWare game?

BooDestroyer

Treasure Collector Extraordinaire
And by "most people", I mean the general public. And I don't mean anything like "DIY 2.0" either.

It seems that given how most of the games lately have been declining in sales quite a bit (and the series in general has faded from the public eye a long time ago), the whole microgame thing may have been exhausted at this point. WarioWare just doesn't seem to be the sort of thing that the general public wants back that much anymore.

Sure, we may get another standard WarioWare somewhere down the lane, but are people actually clamoring for it now? The demand just doesn't seem to be there.

(God, I say "seem" too much)
 
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I do see people on mainstream game forums and social medias ask for a new WarioWare, but it's definitely more low-key than things like F-Zero or Metroid (or even things like Wave Race). Before you go on yet another "WARIOWARE IS DEAD AND NOBODY LIKES IT" tirade, though, I think there's a bunch of factors as to why:

1: WarioWare is a much more recent property and had its latest game less than 3 years ago (which is not that big of a gap for non-anual series). The series isn't quite "nostalgic" yet.

2:Smooth Moves and Touched were by far the best-selling games in the series and benefit hugely from the casual boom of the "Touch Generation". The Wii U/3DS had Nintendo lose that entire audience overnight.

3: Related to the above, genre. Quote-unquote core gamerz are quite vocal about wanting their traditional games, and as creative and funny as they may be, simple minigames compilations don't attract the same audience as intense skill-based racers or serious science-fiction adventures.

Ask again in five years...
 
1: WarioWare is a much more recent property and had its latest game less than 3 years ago (which is not that big of a gap for non-anual series). The series isn't quite "nostalgic" yet.
2003 is when it started on the GBA, but it's never had a steady flow in its lineup. It was always just in new system tech that these games were made.

2:Smooth Moves and Touched were by far the best-selling games in the series and benefit hugely from the casual boom of the "Touch Generation". The Wii U/3DS had Nintendo lose that entire audience overnight.
Valid point. Didn't Nintendo say that they're no longer pandering to the casual audience at some point? They weren't even around to stay that long anyway and they knew it.

3: Related to the above, genre. Quote-unquote core gamerz are quite vocal about wanting their traditional games, and as creative and funny as they may be, simple minigames compilations don't attract the same audience as intense skill-based racers or serious science-fiction adventures.
Right on. That does seem to be all gamers want that much these days. As soon as a game has many different ways to play, it's dismissed as a "minigame collection that nobody likes".
Nintendo Land's games go far deeper and are a lot bigger than you see at first, they may as well be full games in their own right. Putting them all together kind of helps, though.
 
2003 is when it started on the GBA, but it's never had a steady flow in its lineup. It was always just in new system tech that these games were made.

(not sure how this address what I said...)

Distance makes the heart grows fonder. That's what I'm saying : p.
 
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