Bigodao - wario land 1 - fan project

gnk

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HI there, I'm been studying about recompilation and programming using AI and I chose to start with my child favorite game from Game boy.
Warioland : super mario land 3.

The github link here:

I'm still studying the project, but the game is playable from start to end, at least the 2D Mode. The 3D still have issues.

 
Sounds interesting. I do recall another Wario Land: Super Mario Land 3 port being made and posted a while back, but this one seems to have more features and quality of life improvements.

3D view seems neat too.
 
If you add widescreen for this game you should add an option to make objects spawn/despawn further from the screen, so the player don't see enemies popping from thin air. :wanderingoom:
 
Thanks for the fix ! :penguinbeer: Tested a bit your recomp, there's some artifacts flickering on screen when moving near level borders with widescreen :
Capture d'écran 2026-10-28 101340.png


Similar thing when using doors to enter another room inside a level (see 2nd level).
Could you also allow the launcher to function without the DX patch ? People might want to play with the original GB colors (tbh I prefer them over this patch's colors, there's some weird choices of palettes for enemies).
 
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