NesMeister
Gamer
Hard mode: No Nintendo games
Dribble & Spitz: (Mash, Fantasy)
Dia-Slogue:
The microgame takes place in a generic RPG. The goal is to mash through an NPC's dialogue.
Stage 1: Normal. Microgame immediately ends once finished
Stage 2: Slightly more dialogue and the microgame doesn't immediately end once finished, where you have to avoid pressing A or else you would restart the conversation. (Think the Pokemon Centre situation)
Stage 3: Even more dialogue and ends with a "Do you want to listen again?" option with "Yes" highlighted, where you have to select "No" with the D-Pad
Mona: (Mash, That's Life)
I Adoor You:
Microgame takes place in a school. The goal is to open a door for a walking girl carrying her books. You can only hold the door for a split second, so you have to time it as she approaches
Stage 1: Normal
Stage 2: There are three doors, and the girl can switch between lanes so you have to open the correct one.
Stage 3: Takes place in a park. You're carrying a door, where you have to place it down in front of the girl before opening it.
Ashley: (Twist, Fantasy)
Warm Welcome:
Microgame takes place in a frozen cave with a bat in an ice cube. The goal is to thaw the bat by sliding it near a fire and waiting for a while. Touching the fire will set the bat on fire and will result in a game over
Stage 1: Normal
Stage 2: Fire is carried by a demon, so you have to follow it in close proximity to the fire
Stage 3: Fire is from a sleeping dragon. Halfway from thawing will result in the dragon sneezing, which breathes fire to the other side. You have to immediately slide back to avoid burning.
Penny: (Twist, That's Life)
Note Problemo:
Microgame takes place in a classroom. You have to help pass a note to a girl, by grabbing it from the guy next to you and placing it on her hand. You move your hand by twisting and press A to grab/give the note
Stage 1: Normal
Stage 2: A teacher is watching between you and your classmates, where you have to avoid having your hand seen
Stage 3: Stage 2, but the guy's and girl's hands are moving
Gate Expectations:
The goal of the microgame is to open a gate, by twisting the handle and pressing A to open
Stage 1: Normal
Stage 2: You have to lift up a barricade by twisting it, before turning the knob
Stage 3: You have to undo a zigzag chain lock by manipulating gravity, before turning the knob
Kat & Ana: (That's Life, Touch)
Sleeve It Alone:
The microgame takes place of someone washing their hands. However, their sleeves may slide off. The goal is to roll the sleeves up before they touch the water
Stage 1: Sleeves start completely rolled up and slide off two times
Stage 2: Sleeves start closer to water and slide off three times
Stage 3: An octopus is washing their four tentacles, and sleeves slide off four times
Dribble & Spitz: (Mash, Fantasy)
Dia-Slogue:
The microgame takes place in a generic RPG. The goal is to mash through an NPC's dialogue.
Stage 1: Normal. Microgame immediately ends once finished
Stage 2: Slightly more dialogue and the microgame doesn't immediately end once finished, where you have to avoid pressing A or else you would restart the conversation. (Think the Pokemon Centre situation)
Stage 3: Even more dialogue and ends with a "Do you want to listen again?" option with "Yes" highlighted, where you have to select "No" with the D-Pad
Mona: (Mash, That's Life)
I Adoor You:
Microgame takes place in a school. The goal is to open a door for a walking girl carrying her books. You can only hold the door for a split second, so you have to time it as she approaches
Stage 1: Normal
Stage 2: There are three doors, and the girl can switch between lanes so you have to open the correct one.
Stage 3: Takes place in a park. You're carrying a door, where you have to place it down in front of the girl before opening it.
Ashley: (Twist, Fantasy)
Warm Welcome:
Microgame takes place in a frozen cave with a bat in an ice cube. The goal is to thaw the bat by sliding it near a fire and waiting for a while. Touching the fire will set the bat on fire and will result in a game over
Stage 1: Normal
Stage 2: Fire is carried by a demon, so you have to follow it in close proximity to the fire
Stage 3: Fire is from a sleeping dragon. Halfway from thawing will result in the dragon sneezing, which breathes fire to the other side. You have to immediately slide back to avoid burning.
Penny: (Twist, That's Life)
Note Problemo:
Microgame takes place in a classroom. You have to help pass a note to a girl, by grabbing it from the guy next to you and placing it on her hand. You move your hand by twisting and press A to grab/give the note
Stage 1: Normal
Stage 2: A teacher is watching between you and your classmates, where you have to avoid having your hand seen
Stage 3: Stage 2, but the guy's and girl's hands are moving
Gate Expectations:
The goal of the microgame is to open a gate, by twisting the handle and pressing A to open
Stage 1: Normal
Stage 2: You have to lift up a barricade by twisting it, before turning the knob
Stage 3: You have to undo a zigzag chain lock by manipulating gravity, before turning the knob
Kat & Ana: (That's Life, Touch)
Sleeve It Alone:
The microgame takes place of someone washing their hands. However, their sleeves may slide off. The goal is to roll the sleeves up before they touch the water
Stage 1: Sleeves start completely rolled up and slide off two times
Stage 2: Sleeves start closer to water and slide off three times
Stage 3: An octopus is washing their four tentacles, and sleeves slide off four times