Create some new microgames with Gold's formatting

Hard mode: No Nintendo games

Dribble & Spitz: (Mash, Fantasy)
Dia-Slogue:
The microgame takes place in a generic RPG. The goal is to mash through an NPC's dialogue.
Stage 1: Normal. Microgame immediately ends once finished
Stage 2: Slightly more dialogue and the microgame doesn't immediately end once finished, where you have to avoid pressing A or else you would restart the conversation. (Think the Pokemon Centre situation)
Stage 3: Even more dialogue and ends with a "Do you want to listen again?" option with "Yes" highlighted, where you have to select "No" with the D-Pad

Mona: (Mash, That's Life)
I Adoor You:
Microgame takes place in a school. The goal is to open a door for a walking girl carrying her books. You can only hold the door for a split second, so you have to time it as she approaches
Stage 1: Normal
Stage 2: There are three doors, and the girl can switch between lanes so you have to open the correct one.
Stage 3: Takes place in a park. You're carrying a door, where you have to place it down in front of the girl before opening it.

Ashley: (Twist, Fantasy)
Warm Welcome:
Microgame takes place in a frozen cave with a bat in an ice cube. The goal is to thaw the bat by sliding it near a fire and waiting for a while. Touching the fire will set the bat on fire and will result in a game over
Stage 1: Normal
Stage 2: Fire is carried by a demon, so you have to follow it in close proximity to the fire
Stage 3: Fire is from a sleeping dragon. Halfway from thawing will result in the dragon sneezing, which breathes fire to the other side. You have to immediately slide back to avoid burning.


Penny: (Twist, That's Life)
Note Problemo:
Microgame takes place in a classroom. You have to help pass a note to a girl, by grabbing it from the guy next to you and placing it on her hand. You move your hand by twisting and press A to grab/give the note
Stage 1: Normal
Stage 2: A teacher is watching between you and your classmates, where you have to avoid having your hand seen
Stage 3: Stage 2, but the guy's and girl's hands are moving

Gate Expectations:
The goal of the microgame is to open a gate, by twisting the handle and pressing A to open
Stage 1: Normal
Stage 2: You have to lift up a barricade by twisting it, before turning the knob
Stage 3: You have to undo a zigzag chain lock by manipulating gravity, before turning the knob

Kat & Ana: (That's Life, Touch)

Sleeve It Alone:
The microgame takes place of someone washing their hands. However, their sleeves may slide off. The goal is to roll the sleeves up before they touch the water
Stage 1: Sleeves start completely rolled up and slide off two times
Stage 2: Sleeves start closer to water and slide off three times
Stage 3: An octopus is washing their four tentacles, and sleeves slide off four times
 
These are just a few microgame ideas I've had in general, which I plan to make in WarioWare D. I. Y.
Mona (Mash, That's Life):
Nature Calls
Command: Wake up!
Despcription: "When alarm clocks don't work, we always have lightning!"
A microgame involving pressing the A button in rapid succession to cause lighting to strike and wake up a sleeping child. There is a bird that has a 1/3 chance of appearing when the game is won.
1st difficultly level: Press the A button ~7 times.
2nd difficulty level: Press the A button ~12 times.
3rd difficultly level: Same as level 2, but there's another child who must be woken up by a few additional A presses.
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5-Volt (Mash, Nintendo)
Super Mario Bros. 3
Command: Star!
A typical Super Mario Bros. 3-esque microgame in which the player must get the right item in the goal at the end by pressing A to jump. Each difficulty level has a different measure of the Overworld Theme.
1st difficultly level: The goal goes slow.
2nd difficulty level: The goal goes a little faster.
3rd difficultly level: The goal goes even more fast, and occasionally the command will be 1-Up! instead.

Kat & Ana (Touch, That's Life)
Broken Boat (Boss Stage)
Command: We're lost! Save them!
Based on something that happened to me in real life, a boss game in which you must find a boat that is broken down and shown on the top screen before they sink into the water. You play as a rescue boat, and the game is controlled by tapping on the location you wish to go.
1st difficultly level: The boat is very distinguishable, the area is small, and there are only 3 other boats.
2nd difficulty level: The boat is less distinguishable (similar to the cars in Mona's microgame Parking Lot Problems), there are 5 other boats, the area is slightly bigger.
3rd difficultly level: The boat is even less distinguishable, there are 6 other boats, the area is slightly larger. Another, smaller boat must be found that was trying to save the first boat but also failed.
 
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