HI there, I'm been studying about recompilation and programming using AI and I chose to start with my child favorite game from Game boy.
Warioland : super mario land 3.
The github link here:
https://github.com/GABRIELNNK/Bigodao
I'm still...
If you add widescreen for this game you should add an option to make objects spawn/despawn further from the screen, so the player don't see enemies popping from thin air. :wanderingoom:
Sounds interesting. I do recall another Wario Land: Super Mario Land 3 port being made and posted a while back, but this one seems to have more features and quality of life improvements.
3D view seems neat too.
HI there, I'm been studying about recompilation and programming using AI and I chose to start with my child favorite game from Game boy.
Warioland : super mario land 3.
The github link here:
https://github.com/GABRIELNNK/Bigodao
I'm still...
If you add widescreen for this game you should add an option to make objects spawn/despawn further from the screen, so the player don't see enemies popping from thin air. :wanderingoom:
HI there, I'm been studying about recompilation and programming using AI and I chose to start with my child favorite game from Game boy.
Warioland : super mario land 3.
The github link here:
https://github.com/GABRIELNNK/Bigodao
I'm still...
i'm not am expert on this at all but if every game looked more or less the same, and had no new or original ideas, that would be pretty boring wouldn't it? i think that everyone pushing ai will cause people to want to make more cool original...