I wonder how if it looks the same on DS and 3DS since it is technically real hardware but doesn't have the same screen display. I don't have a GBA to compare to.
The latter. You can't rotate sprites without stuff like mode 7 on the SNES, and that would affect everything else in the level. So dynamic sprites often just had a ton of frames.
I thought they were bats too..
I looked up "Arab Bat" (since they mainly appear in Arabian Nights) and found this which I guess looks somewhat similar with its big nose.
Yes, Pizza Tower definitely has a low enough skill floor for casual players to get to the end and have fun along the way. There's just also a sizeable chunk of the game that is designed around much higher ceilings, namely the P ranks.
There may...
You definitely made the right choice choosing Pizza Tower over Antonblast. Love both games, but Antonblast can get frustratingly hard! Even on Normal.
Here's an example of just how intense this game can get
I was actually a bit worried about that when I got Pizza Tower but thankfully it's not a hard game at all if you're just looking to complete it. It's more similar to something like old Sonic games where a decent player will breeze through it...
There is also definitely a tendency for recent games to be designed around high ceilings, that is to say the ability for a player to perform perfectly takes a lot of skill. Pizza Tower is a good example, having a player character with a ton of...
Yeah I do agree with this. It's one reason I don't play that many platformers or Metroidvanias anymore, because those genres seem to have begun synonymous with 'extremely difficult gameplay' first and foremost.
It feels rare for a 2D platformer...
Hm... I think this is partially personal taste speaking, but there is a point that a fair chunk of recent popular games have a level of difficulty higher than average. I would say the type of difficulty is different from older games; many older...
So over the past few years, it seems like people have been obsessed with difficulty in games, and more specifically what people call "good" difficulty. This kind of annoys me, not because I dislike difficulty, but I'm kinda getting tired of how...