idk much about programming but it sounds like such a cool idea that's lacking in execution. Warioware had a whole game about programming and I think there was a lesson like "randomly generate the apple's position" "randomly generate the player's...
Having microgames scored on how well you do is something the PS Vita ripoff game Frobisher Says attempted, and it was super broken in that game. A microgame could have you either start right next to the objective, or on the other end of the map...
Might as well log what I'm able to finish nowadays here too...
I got to the end of the October '25 demo for Telegeddon, the latest original project from Eyes in Everything, most known for previously creating some classic Mario fangames...
Internal devs don't have this kind of sway in which games get rereleased, none of them worked on Wario World and the very deliberate ironic juxtaposition of generic movie trailer music with footage of the game's weirdness is pretty far removed...
I love Mean Emcee's mug. It's such a "Wario" design.
From what I've played of the game so far, I dunno who'd I pick from a mechanical POV. They're all kind of easy and mindless lol
WLII lacks strong iconography. Most of the worlds have generic themes and lack a vivid aesthetic (I find WLII feels unintentionally like a slightly surreal dead world while WLIII is intentionally so, if that makes sense), and with half of the...
(You might want to get cozy for this one... prepare for a LOT of text!!)
Welcome back to another issue of "Ilini played a Wario platformer that isn't called Land and has something to say about it"! Quite possibly the last issue, unless Nintendo...