This. They didn't even have Wario's iconic ball rolling form when he's on a slope. He just slides backwards on his belly.
Yeah the soundtrack felt was pretty bland. The only song that really stuck with me was the one in Captain Syrup's shop...
More transformations is the big one. I recall fiery Wario, frozen Wario and snowman Wario, and that's all I can remember. That's kinda sad compared to the earlier games.
Probably more interesting level themes as well. I like some of the level...
Make Wario more fun to control/move. (I don't know how to specifically fix).
Make Wario able to run without needing to use that red pipe machine thing at the end of the level.
Make motion controls optional.
As beautiful as the game looks, I always found it to be the weakest Wario Land game of the bunch.
It was slow, and the gameplay just wasn't that fun. It also felt a little too clean for a Wario game. Especially compared to how crass and crude...
Since I kinda abandoned WarioWare: Computed! for my original indie game, I'd like to at least make the source code available so that people may use it for their own WarioWare games or whatnot (even if it's not amazingly coded). Issue is, I kinda...
Exactly! That was bull!
Maybe there was supposed to be some brief dialogue that hinted towards Wario which ultimately got cut.
Like one Toad telling another Toad how all of the gold was stolen by some big, scary, yellow guy who stunk of garlic...
I think if I knew in advance that Wario wasn't gonna be in it, I would've enjoyed it more. I kept expecting him to appear as a brief cameo or appear in the end credits.
I still liked, I just wish I knew Wario wasn't gonna be there.