Saw this on The Cutting Room Floor and thought it was neat. Basically, the file wario4land_gba_ique\src\global.h,v has this code starting from line 572:
/*
enum WAR_STAT_VAMP
{
VPCHNG,
VPBAT,
VPTURN,
VPWALK,
VPJUMP...
Imo the more Wario stuff that complements a new Wario Land the better, after being gone for so long, they might as well make the return as grand as possible, at the very least I'm sure they'll do a tie in with the 3rd Mario movie
And then the...
Thanks for the detailed explanation. Damn, I really have to update the list soon.
Interesting to see there could be some unused enemies and objects referenced here too. Curious what a big Maruman was meant to be/do for sure.
Oh MAN am I glad I got to analyze all this, there's a lot and some new info! Which I'll sumarize at the end again, feel free to ask about anything in particular as well
1-5: Takarabako being the 4 chests, takara being treasure and hako with...
I find this fascinating and pieced together a few, but could you please show me the full list? Just because there are some confusing ones and it might help to see which ones they're paired with
So to find it myself would it be an Ique dump of...
wow these are amazing! I can totally help with this, for example the 3rd one zako hitubo is actually hiTsubo, they took out the t because of Kunrei Shiki romanization, hi is fire and tsubo is like a jar, they're those walking torch guys that...
Also does anyone have any ideas what objects these might be?
ASIBA_MOKUME, // 20: asiba_mokume
ZAKO_IWA, // 21: zako_iwa
KONTOGE, // 24: kontoge
ZAKO_TOTUMEN, // 25...
Over on Discord, someone pointed out that the internal names for Wario Land 4's enemies could be found in the Nintendo Gigaleak files. And, after eventually tracking down said files, I can now confirm this to be true.
So, for reference purposes...
I think I remember him asking at some point in the video "Why did they choose Wario for the website?" and while there's probably not much meaning behind it, I remember thinking, is it because of R&D1? I think, with the way they worked on SML2 and...
Do I post a new thread about it or should I have posted it in the super old one...?
I dunno to be honest...I just wanted to share the trailer on the Wario Forums too.
The trailer even has super cool narration by a talented guy!
Four people worked...
Actually I just found out about the onomatopoeia プリプリ (puripuri/angrily) and while the former is still possible I think it could be more akin to this one
I remember hearing about this and thought it was funny seeing jokes about that one ni being absurdly higher quality for no apparent reason (And I thought so too, what possible reason why would they do that?). But each ni is different, and after...
Huh, I don't think I've ever noticed a lack of ni~ when I play the game. Though I guess the "original hardware" comment means it is possible to play back on emulation, so that may explain it.
I can think of a few knights who may have demanded...
Saw this post on Supper Mario Broth and thought it was kinda interesting:
Apparently, exactly one sample used in Wario Land 4 is stored at a higher quality level than the rest. That's fascinating to me.
Bonus points for @Weario and @ShyGuyXXL...