I have an English Yellow Lab named Jersey. He never barks, but he's super expressive and wants to make friends with everybody. Walking him takes forever because he loves to sniff everything and say hi to everybody, but he's worth it.
I think the biggest part of what makes Antonblast so hard, is your health is way too low, so there's practically zero room for fuck ups. I think if you started out with 5 instead of waiting until The Crimson Factory to have 5 lives, the game would've been much more doable.
In a...
I feel like the timer for Palm Tree Paradis on S-Hard, is WAY too generous
:palmtreeparadise:
I got all the diamonds, jewel pieces, killed every enemy and still made it back with a full minute to spare. They could've shaved off a minute or a minute and a half easy.
:wariosleep:
Well it was made by the same team. That's one of the reasons why I love the first WarioWare so much. It was R&D1's last Wario game before passing the torch and going their separate ways.
The micro game where you have to get the power up before Mario was definitely my favourite
The first WarioWare will always be my favourite. R&D1 really went all out.
Definitely Pizza Tower. I got super into it when it launched. The P ranking and chefs tasks definitely brought a lot of replay value to the game. And it was such a fun game to speed run. I speed ran it more times than you can count.
And don't even get me started on all the fun mods.
By far my...
In the Japanese version of WL2 he does.
:drunkwario::penguinbeer:
Bro gets flattened into a pancake, eaten by zombies, burned alive, cut in half, etc.
I don't think he cares too much about his health. He's pretty much immortal anyways.
I'm still holding out hope that the Metroid Dread team will be in charge of making a new Wario Land.
Of all the devs out there, they're the most qualified for the job, other than R&D1.