Basically, how they neatly avoid every 'platformer' cliche you can think of?
Cause I do. The settings they take place in (as I mentioned before) are either more subtle/realistic or more quirky than the norm (you don't have any 'themed' worlds here). The bosses are unique, unlike the rather bland typical designs you see in other platformers. Wario's refreshingly down to earth in his attitude, being a greedy and amoral anti hero rather than some knight in shining armour that rushes into action after a damsel he's never previously met.
It's just a lot more interesting than other 2D platformer franchises. And heck, even Wario Land Shake It succeeds here, to some degree. The levels are laid out in a more realistic way than other platformers (no themed worlds, just levels that mostly make sense in the same area), and even the cliched ones are at least beautifully done:
Cause I do. The settings they take place in (as I mentioned before) are either more subtle/realistic or more quirky than the norm (you don't have any 'themed' worlds here). The bosses are unique, unlike the rather bland typical designs you see in other platformers. Wario's refreshingly down to earth in his attitude, being a greedy and amoral anti hero rather than some knight in shining armour that rushes into action after a damsel he's never previously met.
It's just a lot more interesting than other 2D platformer franchises. And heck, even Wario Land Shake It succeeds here, to some degree. The levels are laid out in a more realistic way than other platformers (no themed worlds, just levels that mostly make sense in the same area), and even the cliched ones are at least beautifully done: