Audio and minigame theme ripping

GeekyLugi64

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so i got the Sound_Common.bfsar from the game demo files converted to bcsar with this Citric Composer and extracted with this tool GitHub - kr3nshaw/caesar: A tool that extracts the contents of Citrus Sound Archives. (luckily the game was made using Bezel Engine so, i unpacked the bfsar file using this Release Stable Release · KillzXGaming/BEA-Library-Editor):

..but unfortunately, some few midi files from the minigame themes use 2 or 3 soundfonts from the cseq files, tried to group the sf2 files from "BANK_GM_INST1" to "BANK_GM_INST3" (plus the other one that's doing the percussion) then all of a sudden, they sounded different than the game itself.

For example: "BGM_P_Building.mid" uses 4 soundfonts and when i used BANK_GM_INST1 .sf2 to convert it to mp3 using FL Studio, it plays without percussion cause something's missing (even with footbar2000 using the vgmstream and midi plugin)


Here's the bfsar file for the themes: Sound_Common.bfsar - AnonFiles
 

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  • BGM_P_Building.mid
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