Pardon the unneeded reference but Wario World is a game that... has met with a terrible fate.
Not only was the protagonist not exactly what you would call a fan favorite by most people but it was also...
...just "good".
It's not excellent like Wario Land 2, 3 and 4 but it's not "bleh" like Master of Disguise.
Therefore it has often been overlooked and underappreciated.
The game has flaws. And in this article I want to talk about these flaws and how Nintendo should correct them if they ever made a sequel.
BUT FIRST...
Music and Sound Effects:
The soundtrack of Wario World is really good and fits the game perfectly.
Songs like Greenhorn Ruins sound mischievous (just like Wario) and full of energy...
...while the ones for Mirror Mansion sound mysterious and creepy.
They're all very catchy and capture the mood of the stages well.
To this day the Greenhorn Forest music still sounds like the perfect theme for Wario.
And about the sound effects...
I don't know what it is but there's something about them that feels really great.
All the enemy noises and boss "voices"... they sound weird and cool and... weird. ^^
And the other sound effects are great too. They really pack a punch.
Controls:
The controls are what you would expect from a Wario game: simple but tight.
It only takes seconds to learn them and you always feel like you're in complete control of Wario.
The only complaint I have is that Wario sometimes does feel a bit slippery when you're trying to do precision platforming.
Satisfying combat:
Seriously! Beating up the hords of enemies the game throws at you feels so satisfying that
I just want to beat every last one even if it only gives me a few more coins.
Wario's punches alone already feel powerful but when you get to the mad moves, that's where the real destructiveness comes in. Smashing a whole group of enemies with the piledriver or clearing the field with the wild swing ding is guaranteed fun!
There's a real sense of power there but it never feels like you're overpowered. Sure, the smaller enemies don't stand a chance but there are plenty of more powerfull foes that can take you a while to beat. Not to mention the bosses and minibosses.
Collectables:
I think they are done pretty well.
Spritelings, treasures, Wario statue parts and red crystals.
Spritelings for hints and a better ending screen, treasures for Wario Ware microgames on your GBA, Wario statue parts for more health and red crystals to enter the boss rooms.
They all have a purpose besides getting 100% in the game and they are spread out nicely, forcing you to explore the levels thoroughly.
Number of Bosses:
I've heard people say the game has too many bosses but I think that's a good thing. The game is all about fighting after all and I like how every boss has to be fought a different way.
I also like their designs and how freaky some of them look (except...well, you'll see).
Gameplay variety:
There's exploration and fighting on the overworld and then puzzles and platforming inside the sub-rooms.
It switches things up every now and then.
That's good.
Story (concept-wise):
One of Wario's treasures is an evil demon that escapes and transforms Wario's treasure horde into thousands of monsters, destroys his castle and teleports himself and Wario to another World. Wario now has to literally beat the treasure back out of his enemies and destroy the villain in order to get back to his world.
That's a good concept. Easy to get behind and a good motivation for Wario to fuck shit up. Just one problem...
...but I'll get to that in a second.
To be continued below because character limit!
Not only was the protagonist not exactly what you would call a fan favorite by most people but it was also...
...just "good".
It's not excellent like Wario Land 2, 3 and 4 but it's not "bleh" like Master of Disguise.
Therefore it has often been overlooked and underappreciated.
The game has flaws. And in this article I want to talk about these flaws and how Nintendo should correct them if they ever made a sequel.
BUT FIRST...
What Wario World does well
Music and Sound Effects:
The soundtrack of Wario World is really good and fits the game perfectly.
Songs like Greenhorn Ruins sound mischievous (just like Wario) and full of energy...
...while the ones for Mirror Mansion sound mysterious and creepy.
They're all very catchy and capture the mood of the stages well.
To this day the Greenhorn Forest music still sounds like the perfect theme for Wario.
And about the sound effects...
I don't know what it is but there's something about them that feels really great.
All the enemy noises and boss "voices"... they sound weird and cool and... weird. ^^
And the other sound effects are great too. They really pack a punch.
Controls:
The controls are what you would expect from a Wario game: simple but tight.
It only takes seconds to learn them and you always feel like you're in complete control of Wario.
The only complaint I have is that Wario sometimes does feel a bit slippery when you're trying to do precision platforming.
Satisfying combat:
Seriously! Beating up the hords of enemies the game throws at you feels so satisfying that
I just want to beat every last one even if it only gives me a few more coins.
Wario's punches alone already feel powerful but when you get to the mad moves, that's where the real destructiveness comes in. Smashing a whole group of enemies with the piledriver or clearing the field with the wild swing ding is guaranteed fun!
There's a real sense of power there but it never feels like you're overpowered. Sure, the smaller enemies don't stand a chance but there are plenty of more powerfull foes that can take you a while to beat. Not to mention the bosses and minibosses.
Collectables:
I think they are done pretty well.
Spritelings, treasures, Wario statue parts and red crystals.
Spritelings for hints and a better ending screen, treasures for Wario Ware microgames on your GBA, Wario statue parts for more health and red crystals to enter the boss rooms.
They all have a purpose besides getting 100% in the game and they are spread out nicely, forcing you to explore the levels thoroughly.
Number of Bosses:
I've heard people say the game has too many bosses but I think that's a good thing. The game is all about fighting after all and I like how every boss has to be fought a different way.
I also like their designs and how freaky some of them look (except...well, you'll see).
Gameplay variety:
There's exploration and fighting on the overworld and then puzzles and platforming inside the sub-rooms.
It switches things up every now and then.
That's good.
Story (concept-wise):
One of Wario's treasures is an evil demon that escapes and transforms Wario's treasure horde into thousands of monsters, destroys his castle and teleports himself and Wario to another World. Wario now has to literally beat the treasure back out of his enemies and destroy the villain in order to get back to his world.
That's a good concept. Easy to get behind and a good motivation for Wario to fuck shit up. Just one problem...
...but I'll get to that in a second.
To be continued below because character limit!
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