Is there a general rule for this sort of thing, or it does it depend on the game, genre, etc in question?
Because we have examples of good and bad games with all kinds of development cycles. Mario Tennis Ultra Smash and WWE 2K20 spent far too little time in development and were clearly rushed. Duke Nukem Forever spent too long in development, and ended up behind pretty much every curve going.
Yet at the same time, Majora's Mask was made in a year and became a classic, whereas Cave Story and Cuphead were made by tiny teams over the course of many years and also did well.
So what do you think the rule is here? How long should a game should spend in development?
Because we have examples of good and bad games with all kinds of development cycles. Mario Tennis Ultra Smash and WWE 2K20 spent far too little time in development and were clearly rushed. Duke Nukem Forever spent too long in development, and ended up behind pretty much every curve going.
Yet at the same time, Majora's Mask was made in a year and became a classic, whereas Cave Story and Cuphead were made by tiny teams over the course of many years and also did well.
So what do you think the rule is here? How long should a game should spend in development?