Wario Odyssey is now playable

:wargh2: Early version published.

Wario Odyssey



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Looks interesting, though I'm not sure what to think about using AI for graphics here. Are you drawing or coding anything for this project?
 
I'm not drawing or coding. That time is past. Now I'm focusing only in design and giving a tool that people can use to create levels and play them. That's my idea.

I have worked in many uncompleted projects in the past, and the reason is that I wanted to do everything on them, design, coding and art.
Now I can use AI to do a lot of stuff so I can focus in that I really want.
 
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Hi everyone! :WLWarioLaughs:

I'm thrilled to share the very first release of the game with all of you. While it’s not the final version yet, I decided to put it out today so you can play it, have fun, and share your feedback.

🎮 Play Wario Odyssey here! :wargh2:

🌟 Key Features​

  • Campaign Mode: Dive into the first set of levels! My long-term vision is to design distinct campaigns inspired by different parts of the world, but for now, enjoy this initial mixed adventure.
  • Scenarios (Community Levels): Explore all the levels published by other players. Right now, publishing is wide open with no restrictions, so it's a great time to test things out! (Note: I’ll be adding anti-frustration filters in the future to keep out impossible levels).
  • Level Editor: If you log in with your email, you can create your own custom levels and publish them for the community to play!

🕹️ Controls & Gameplay​

While you can play using a keyboard and mouse, I highly recommend using a gamepad for the best experience.

You’ll have access to all the classic Wario moves:

  • Move & Jump
  • Arm Attack (Press Left Control or Left Mouse Click)
  • Crush Down
  • Turbo Running
  • Pick up & Throw Objects

🐛 Feedback & Bugs​

All ideas, suggestions, and bug reports are more than welcome! I know there are bound to be a few rough edges, so thank you in advance for your patience and support.

Thanks for playing! Enjoy the game! :waluigithumbsup:
 
Rat enemy stucks itself in blocks when chasing money outside his range :

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Played only the first 2 levels, level design is ok, but the AI "art" is just too much. I know you said you wanted to focus solely on game design, but nobody wants to play a game that isn't appealing, and this mix of generic high-res pictures and pixel art isn't. Music is irritating too, put some original tracks from the wario games man ! For real there's no point using AI for any of this even as placeholder : simply use sprite sheets/tiles/backgrounds/OST/sound effects from the gameboy wario land games if you don't want to draw or design audio ( https://www.spriters-resource.com/browse/games/?name=wario+land&consoles[]=5 ; https://sounds.spriters-resource.com/browse/games/?name=wario+land). We're all wario fans and nostalgics, nobody will complain if you reuse assets from the original games.
 
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