For me, I'd say the graphics and music were probably the strongest points, and made the game almost seem like an interactive cartoon at times. The bosses were pretty cool too, even if they did get insanely hard near the end (hey there Scumflower and Shake King!)
However, I didn't like a lot of the level design that much, felt the transformations weren't used very well (both in terms of how many there were and how rarely they were used in levels) and felt like the level of originality was extremely low compared to the earlier games, with only the bosses and certain rare levels (think Glittertown/Neon City) feeling like more than generic video game world themes and gimmicks.
But what did you like/dislike about the game?
However, I didn't like a lot of the level design that much, felt the transformations weren't used very well (both in terms of how many there were and how rarely they were used in levels) and felt like the level of originality was extremely low compared to the earlier games, with only the bosses and certain rare levels (think Glittertown/Neon City) feeling like more than generic video game world themes and gimmicks.
But what did you like/dislike about the game?