Mario's Nightmare Quest (Wario content inside)

Even if some older posts appear to be lost to time, there's lots of cool stuff here! I especially like the variants of enemies depending on the area you're in, and seeing those Wario enemies among the other spinoff series' casts is really interesting. I'm curious if you have a structure on the worlds themselves yet (what order you go through them, and what enemies and bosses appear in each?). Also, if you want to pique my personal interest: with all the Wario Land influence here, does Captain Syrup plan to make an appearance? Regardless, good luck keeping this development train going!
I'm undecided on Captain Syrup, since I'm not sure if I'd want to use her somewhere or use Rudy somewhere.

Though I'm also trying to figure out just how much more to program, since I worry I'm coding more mechanics than levels at this point.

World/boss wise it's basically:

World 1:
Mouser (mini boss), Kamek (boss)
World 2: Boom Boom (mini boss), Clown Car (boss)
World 3: Boxing Penguin (mini boss), Blizzaurus (boss)
World 4: Spiked Koopa (mini boss), Kaptain K Rool (boss)
World 5: Boom Boom (mini boss), Chuck Mech (boss)
World 6: King Totomesu (mini boss), Wolfenboss (boss)
World 7: Mouser and Boom Boom (mini bosses), Gunner Unit (boss)
World 8: Unknown, Tryclyde and Unknown (mini bosses), Ashley (boss)
World 9: Count Bleck and Tatanga (mini bosses), Master Hand (boss)
World 10: Garo Master, Vaati, Poe Sisters, Dead Hand (mini bosses), Ganon (boss)
World 11: Antasma, Best Fitness Friends (bosses)
 
A very early WIP lol

test011.png
 
Ooh, is he gonna be an NPC to talk to, or an enemy, or something like Land 4 where you can throw him around and use him for puzzles?
Or even something else I can't think of?!
 
Ooh, is he gonna be an NPC to talk to, or an enemy, or something like Land 4 where you can throw him around and use him for puzzles?
Or even something else I can't think of?!
If possible, like in Wario Land 4. He already reacts to water by wearing that snorkel and bouncing on the bottom, and I'm trying to make the sprite carryable and use his spinning animation when thrown.
 
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