Anybody know if AI was used in the WL4 decomp?

noobmurderer34

The Big Cheese
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I'll admit AI is good at decomps and lots of people are fine with it, but I'm just curious because of ethical reasons, and if AI was used, then to what extent? I remember seeing a post on the Wario subreddit where somebody said they kept AI use to a minimum for the decomp, but I couldn't find their username on the github page and I'm terribly illiterate with programming stuff so I thought I'd ask here in case somebody already knows the answer or can immediately tell. Ideally I'd hope that multiple people worked on it and the majority didn't use AI

I feel like AI has generally become more accepting for decomps since you can rely on it a lot more than other artforms, however you can still over rely on it, and plenty of decomps do, and in those cases I don't think the quality and environmental damage is worth it at all, which is why I'm curious about the extent and find it important
 
A quick look at the repo and Git commit messages doesn't reveal that any claimed that an LLM was used. Of course, given the propensity of devs to use LLMs without disclosing it, that is far from a bulletproof guarantee; but still.
I found the thread, according to it AI was used sparingly for hard functions and cleanups, so maybe it was inconsequential enough to just say none was used



If that's the case I don't blame them, as much as I don't like AI, I don't think a good decomp with a little bit of AI should be lumped in with the bad ones that are completely AI. Usually I don't give AI the benefit of the doubt but I'm a little more willing here since they admitted to using it

Also thanks for looking into it!
 
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