I haven't really tried the game myself (yet), but from what I can see... it's a game that seems to have a ton of good ideas mixed into a format that wasn't really thought out properly.
I mean, look at this gameplay video from the Wii U VC version:
The humour and writing is... very much like a Wario game. The characters and scenario are interesting. The music's excellent, and some of the gameplay ideas... are decent at least.
Problem is... it was pretty buried under a ton of 'oh look its a DS game' type gimmickry. The silly mini games to open chests, the silly drawing and touch controls for the forms, that sort of thing. And the later bosses seem to be designed to be 'clever uses of the touch screen' rather than actual fights, like the final one.
You know what?
The game should have been a GBA game. That way, they couldn't POSSIBLY have abused touch screen controls and gimmicks in the way they have, and the game would have probably played out more like a half respectable classic Wario Land clone rather than a sort of weird DS tech demo.
Anyone agree?
I mean, look at this gameplay video from the Wii U VC version:
The humour and writing is... very much like a Wario game. The characters and scenario are interesting. The music's excellent, and some of the gameplay ideas... are decent at least.
Problem is... it was pretty buried under a ton of 'oh look its a DS game' type gimmickry. The silly mini games to open chests, the silly drawing and touch controls for the forms, that sort of thing. And the later bosses seem to be designed to be 'clever uses of the touch screen' rather than actual fights, like the final one.
You know what?
The game should have been a GBA game. That way, they couldn't POSSIBLY have abused touch screen controls and gimmicks in the way they have, and the game would have probably played out more like a half respectable classic Wario Land clone rather than a sort of weird DS tech demo.
Anyone agree?