So a bit less than a year ago when I'd be bored I'd work on making Wario Land physics on GameMaker Studio 2. I forgot about the project very shortly after I started it and I'm not sure if I'll ever touch it again so I thought to post it here:
That being said, I still might work on it a little more if I have to drive to, that way I can polish it enough and add other moves to make the source code public so people can make their own games with it. The only thing I'm afraid is the code's readability.
There's been things I've been thinking of adding:
Grab - Wario can grab defenseless enemies with a dedicated button to then throw them. It should be smoother than in WL4 and won't handicap speed.
Ground Pound - Similar to WL4 but launches close weak grounded foes higher. Wario can strike them with a Shoulder Bash while in the air to which will launch them far away.
Roll - Wario will be able to roll by pressing Down while moving. This will be similar to Sonic's rolling in classic games. The roll will also bounce off walls.
If you have any other suggestions, I'm all ears!
That being said, I still might work on it a little more if I have to drive to, that way I can polish it enough and add other moves to make the source code public so people can make their own games with it. The only thing I'm afraid is the code's readability.
There's been things I've been thinking of adding:
Grab - Wario can grab defenseless enemies with a dedicated button to then throw them. It should be smoother than in WL4 and won't handicap speed.
Ground Pound - Similar to WL4 but launches close weak grounded foes higher. Wario can strike them with a Shoulder Bash while in the air to which will launch them far away.
Roll - Wario will be able to roll by pressing Down while moving. This will be similar to Sonic's rolling in classic games. The roll will also bounce off walls.
If you have any other suggestions, I'm all ears!
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