Has anybody read that book on Wario Land 4's game design?

noobmurderer34

The Big Cheese
I was watching Suppermariobroth stream the other day and he briefly mentioned this book I remember seeing somewhere but completely forgot existed

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Game Design Companion, A Critical Analysis of Wario Land 4 by Daniel Johnson. I have not read it, but as someone who loves to analyze Wario Land 4 in excruciating detail, I definitely plan on checking it out. In particular I am a huge fan of the game's optional score attack aspect with the added pressure of Hurry Up, which I even talked about a little bit here.

A little off topic but I even have a theory that WL4's Hurry Up was directly inspired by WL3's time attack. As always, transformations can either help or hinder the player, but in the case of WL3 they really went all in on transformations and Wario cannot take damage in that game, so in a time attack mode, accidentally getting transformed would be more detrimental than simply getting hit where you can just shrug it off and only waste a second. And I simply think the devs just had a blast with the time attack mode, and kept it in mind for WL4. What if the 4 chests originally started off as the 4 keys? And the desire to keep the time attack pressure without the compromise of it lasting throughout the entire level led to the birth of Hurry Up? WL4 even has complete unused graphics of Wario unlocking a chest in the exact same way as WL3

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I had no idea this even existed lol. I wonder how good of analysis it is. I've never seen someone analyze a cartoony and goofy video game such as as a Wario Land in a book.
 
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