noobmurderer34
The Big Cheese
I've heard of Mindwave, Buster Jam, and now Telegeddon. It's cool seeing so many WarioWare-likes all so soon, and each with their own thing going on and having a different structure from level select, starting cutscene, microgames, ending cutscene, repeat. They're all big on story, have some form of exploring or platforming, and some kind of hook whether it's an RPG or Mario and Luigi style overworld gameplay
After seeing Telegeddon, I really liked the idea that you can defeat enemies faster depending on how well you did in the microgame. It made me realize that there's not a lot of that in WarioWare and most of the time it comes down to either clearing or failing. Some of the bonus modes like the workout mode in Move It where you go for a high score are less about winning and more about how well you did, and are some of my favorites. Then I realized that if it weren't for those kind of microgames, it would make Telegeddon's enemy health bars feel obsolete. You wouldn't be able to influence when the enemy dies, and it would feel more like a predeterminded moment in time that you have no control over.
So then it inspired me to make this post. If you had to change or add or put some kind of spin on Warioware, what would it be? Me personally, I would make every microgame about score! I think it would be cool if you could get greedy and risk losing the entire microgame for some extra points, high risk and high reward.
After seeing Telegeddon, I really liked the idea that you can defeat enemies faster depending on how well you did in the microgame. It made me realize that there's not a lot of that in WarioWare and most of the time it comes down to either clearing or failing. Some of the bonus modes like the workout mode in Move It where you go for a high score are less about winning and more about how well you did, and are some of my favorites. Then I realized that if it weren't for those kind of microgames, it would make Telegeddon's enemy health bars feel obsolete. You wouldn't be able to influence when the enemy dies, and it would feel more like a predeterminded moment in time that you have no control over.
So then it inspired me to make this post. If you had to change or add or put some kind of spin on Warioware, what would it be? Me personally, I would make every microgame about score! I think it would be cool if you could get greedy and risk losing the entire microgame for some extra points, high risk and high reward.
