...what would you have liked to see?
I got this idea while writing a response over on this topic: http://warioforums.com/index.php?threads/wario-land-2-3-sounds-music-similarities.1926/
But what do I mean by this?
WL3 was a very direct sequel to WL2. So much so that is was almost like an expansion pack.
Same visuals, just prettier, same sound, same basic gameplay.
Like I said on the other thread, WL3 is to WL2 what Kirby & The Amazing Mirror is to Kirby: Nightmare in Dreamland.
So imagine they had done the same thing with Wario Land: Shake it!. Same engine, re-using Wario's sprites, and generally most of the mechanics.
They would've saved a lot of work that way.
But what changes would you have liked to see?
Here's what I'd do:
-Scrap all motion controls besides the shaking (or maybe even that). So no Rocketbuckets, no Subwarine, etc.
-Make throwing work like it did in the previous games, making it much more fluid.
-Actual real water levels with real swimming, aka diving.
-Make enemies as bouncy as in previous games.
-Make the level themes as varied as in WL4.
-Make Syrup the villain again. Naturally, that would mean her underlings return as well. It would be great to see all of them in HD, hand-drawn and animated beautifully.
-Add in more transformations.
Hm... this is sounding more and more like just a copy of WL4... I don't wanna sound like I just want the same game over and over.
So yeah, it would need a gameplay change. But it would have to be something that comes natural and is integrated into the entire game, not just isolated areas. K&TAM had the same main gameplay, but the way you go through the game was entirely different and interesting. And it didn't feel tacked on. However, the motion controlled vehicles in Shake it did feel tacked on.
So yeah, what could they do?
Maybe Wario Land could work with a 2D open world level structure? But then I think it would be better to go back to Wario being unkillable.
Maybe they could make it focus around the transformations themselves. Maybe there could be a mechanic where you can store transformations for later to use them in puzzles? I dunno.
This is sounding more and more like it might as well be an entirely new game, instead of an expansion.
But what what about you?
What changes would you wanna see?
I got this idea while writing a response over on this topic: http://warioforums.com/index.php?threads/wario-land-2-3-sounds-music-similarities.1926/
But what do I mean by this?
WL3 was a very direct sequel to WL2. So much so that is was almost like an expansion pack.
Same visuals, just prettier, same sound, same basic gameplay.
Like I said on the other thread, WL3 is to WL2 what Kirby & The Amazing Mirror is to Kirby: Nightmare in Dreamland.
So imagine they had done the same thing with Wario Land: Shake it!. Same engine, re-using Wario's sprites, and generally most of the mechanics.
They would've saved a lot of work that way.
But what changes would you have liked to see?
Here's what I'd do:
-Scrap all motion controls besides the shaking (or maybe even that). So no Rocketbuckets, no Subwarine, etc.
-Make throwing work like it did in the previous games, making it much more fluid.
-Actual real water levels with real swimming, aka diving.
-Make enemies as bouncy as in previous games.
-Make the level themes as varied as in WL4.
-Make Syrup the villain again. Naturally, that would mean her underlings return as well. It would be great to see all of them in HD, hand-drawn and animated beautifully.
-Add in more transformations.
Hm... this is sounding more and more like just a copy of WL4... I don't wanna sound like I just want the same game over and over.
So yeah, it would need a gameplay change. But it would have to be something that comes natural and is integrated into the entire game, not just isolated areas. K&TAM had the same main gameplay, but the way you go through the game was entirely different and interesting. And it didn't feel tacked on. However, the motion controlled vehicles in Shake it did feel tacked on.
So yeah, what could they do?
Maybe Wario Land could work with a 2D open world level structure? But then I think it would be better to go back to Wario being unkillable.
Maybe they could make it focus around the transformations themselves. Maybe there could be a mechanic where you can store transformations for later to use them in puzzles? I dunno.
This is sounding more and more like it might as well be an entirely new game, instead of an expansion.
But what what about you?
What changes would you wanna see?