Just wanted show the latest trailer to my game, Proto Zero!

Sorry if I wrote wrong, I had a little help with a translator, but I checked if it is clear.

The character moves very abruptly, moving too fast when you want it to run slower. To make it less monotonous, you could add a bar that fills up when you hit several times, and when it's full, you can do one of four hypers. Sometimes the camera moves so much that you can't see what's being played. I liked the polish, it's well done, the effects are fun. Maybe to control the character better, you could make it walk and run by holding down a button. Is it a mobile game?
 
Looks good so far! What's the inspiration behind this game? Do you have a site or Steam page or something with more information?
 
Hey guys, very sorry. Unfortunately there are some pretty bad game crashing bugs I found last night, so Proto Zero's demo release will be postponed for Wednesday, most definitely.
 
Hey guys, wanted to show more footage off this week, but Unreal Engine is being a bastard and refusing to cooperate. Hopefully some more details next week.
 
Oh I tryed play it, but I need pay for play it, I don't have many money, sorry. I don't have many money, for that reason I didn't buy a Nintendo Switch or Nintendo Switch 2 yet, hahaha, but if I got many money in the future I will try it.
 
wth are you talking about? It's a free download.

Ahh it is true, sorry. When I press the download botton appear this:

examplepay.png


But I can press the No Thanks message and I download it.

EDIT:

Wait me, I will play it now!!
 
Ok, I played it, and this is my opinion:

-Make the playable character turn more to look at the enemy when you make hits to enemies is excellent, because hit the enemy is very difficult without this advantage.
-The playable character walk or run is very fast, it is good when you move around all stage, but when you try to hit enemies this fastest moves make hit the enemy difficult, you could make two speeds for walk and run.
-It looks very simple, you only walk and hit enemies, if you die, you begin again, I think this is only for you show your videogame creator skills, I think it is good, but you could polish it more, the details could make a better portfolio.
-The two hit bottoms are something strange, sometimes I must to press the first hit botton, and next I can't use that botton and I must use the second hit bottom, I seen an arc in the bottoms of the screen, but I didn't understand it, I think the UI could show and explain this better.
-I understand that the idea is go backwards and forward without rotate the cam, it is very interesting, It remember me Sin and Punishment the videogame, if I am not so wrong, in Sin and Punishment videogame, the player can go backards and forward without rotate the cam, if you want level inspirations, I think play Sin and Punishment could be a nice idea.
 
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