My Compositions

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#1
Hey!

I posted some things in the social thread before, but posts get buried there kind of quickly.
I started composing music on pc, then moved to iOS, back to pc, and eventually to Atari ST.
These are my two latest works!

(you might've seen/heard this one before: it still has CP left to be claimed, though!)
"I figured out how to record from Atari ST! Long live mp3 players that support line-in! :D
It sounds much better than I had expected, too!
This is another theme I made in Quartet on Atari ST.
The picture was made in DEGAS Elite, on the same Atari.
The title is obvious... it's nostalgia, clearly (look who's talking, I was born in 1999 xD), the '80's and '90's were not necessarily better, but they were a fun time for sure!

Hm, could I give CP away here?...
Ah, yes, I know a question I could ask. Be the first to post in the comments at what time (minutes and seconds) the song first loops to earn 7 CP. Like, when it starts from the beginning again."

(this one is new and has not been shared here before. It's got 9 CP, be quick!)
"Hey! I created another song in Quartet on Atari ST!
I realised I had never ever composed something using the 3/4 time signature... so I went to do just that!
When I created a basic melody, it quickly turned out that this was going to be a dark tune... and I love it! It's intense, indeed!
The graphic was, again, created in DEGAS Elite. That's a very nice piece of software too!
The question for this time might be a bit evil, too... I'm asking you, for a whole 9 CP: how many times is the hi-hat heard in this song?
Better get on counting! ;)
Be the first to answer the question correctly! (I tried it myself, it's definitely doable without guessing if you pay attention! (but of course that's easy to say for me, as I composed the song myself :P))"
 

Weario

Fangame Maker
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#2
This is really cool! I can't recognise the music from the top of my head, though. =P
I like the first one especially, it has that real 80's synthesized music vibe.
 
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#3
This is really cool! I can't recognise the music from the top of my head, though. =P
I like the first one especially, it has that real 80's synthesized music vibe.
I said you might've heard it before, as I posted it in the social thread, I think. But as I said in the OP, posts often get buried there.
Yup, I really like the first one too! The second one is also nice, though, and it was nice to make something in 3/4 instead of 4/4 for once.


(Club Points still haven't been claimed, though... where's BlueJackG? d:p)
 
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#4
"My previous two compositions were composed in Quartet on Atari ST. I really enjoyed using the program and might use it again in the future, but I was also looking for a tracker, where I could have more freedom manipulating the sound-chip instead of only being able to play samples!
I learnt about MaxYMiser, an amazing Atari ST tracker made by gwEm. It's free, and still being kept up to date! The creator even helped me through e-mail whenever I was having problems.
I'd encourage everyone interested in the ST sound-chip or even chiptunes at all to check it out! http://www.preromanbritain.com/maxymiser/
I composed this theme on an emulator, because I was having some problems on my actual machine, probably because of outdated hardware. When I had finished the theme, though, I put it on the Atari and recorded it from there! Emulation can be very good, but I still prefer the sound from the actual machine. Perhaps it's in my head. ;)
The graphic was, as always, made in DEGAS Elite.
This theme, Expanding Possibilities, was the first real try I had at creating something using MaxYMiser. And I got to say, I'm happy with how it turned out!
All instruments were made by me, the drum samples are from this pack. http://99sounds.org/drum-samples/
In this video, I let the music loop twice, then fade out.
If you'd like to download the file for listening on your own Atari or emulator, you can do so here: https://drive.google.com/open?id=0BzspstE6B00SY3d6TnBxUnV5VFk
You can include the file in personal or public archives when mentioning me as the composer, but please don't use it in anything else without asking me first.

For the CP question, you'll probably have to do a bit of research: in this description I've talked about "the Atari ST sound-chip". What is the formal name of this chip? Be the first to correctly answer the question to earn 7 CP. (folk.simpsite.nl/cp)"

https://youtu.be/Wwm2e3wSzuk
 
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#5
"Hey!
This is my new tune, I hope you like it!
As my first MaxYMiser tune was in minor, I wanted to create a nice upbeat happy tune next. And I like how it turned out!
I chose to do the YM tracks first and save bothering with the drums for later, as I had been having some problems with using samples. Composing the tracks went quite well, sometimes I thought it was not interesting enough but then I would get a new idea to make it sound more fun. The song only uses three different instruments, but I think they do the job rather well, especially in combination with the versatile commands MaxYMiser has to offer.
While fiddling with the samples I noticed I was having some problems with the frequency; I actually had the same problems while making Expanding Possibilities but then I just rolled with it. However, now I really couldn't get it to sound good so I set on a quest to figure out how to fix it. My conclusion has been changing the rate of samples to double or a bit more than double the frequency in Audacity.
After figuring that out I actually had quite some fun adding drums and I think it went well.
Eventually, I figured I was happy (hah) with the tune as it was and I went to DEGAS Elite to draw a nice graphic for it. I also found a copy of the manual online and found out about some really cool features I hadn't figured out before.

You can download the .SND file here to play on your own STE or emulator: https://drive.google.com/file/d/0BzspstE6B00SY2xZYU5VNFVPZDQ/view?usp=sharing

For this video, you'll get 8 CP if you post a comment and include the three ASCII smileys used in the graphics. The smileys in the graphics have been turned 90 or 270 degrees and I altered some of them slightly, but I'm sure you'll recognise them.
This goes for as long as this description says it does, so don't worry about not being the first to post a comment! Of course, only one per person counts, though."
 
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#6
Yay! I'm really happy with this tune!
It was actually made for school... for the subject Religion... d:p We've got quite an interesting and cool teacher, and for our last assignment she made us do whatever we wanted, pretty much!
And I thought it'd be great to use that opportunity to compose another Atari ST chiptune.
Before I started creating instruments and playing around with base lines and melodies, I watched some of the tutorials from the maker of MaxYMiser. His channel is preromanbritain, if you're using this tracker yourself, I'd advise you to check out the tutorial series.
It took me about 6 hours making this tune altogether, excluding the time watching the tutorials took. That's quite some time, but I think it was well spent!
As I really, really enjoy this tune. And not only because I made it myself! ^.^
I recorded this from an emulator, as when I recorded from the actual hardware using Line-In there was too much peaking and the audio got distorted. If you would like to hear the tune on actual hardware, though, you can download the .SND here: http://bit.ly/2iUrQQi
For earning CP for this video, there's something I haven't done before: everyone posting a meaningful comment (basically everything but spam or insults d;)) before January 8th, 2017 will receive 7 CP. d:)
 

Just a Wario Fan

Next to me, you're all number two!
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#7
Yay! I'm really happy with this tune!
It was actually made for school... for the subject Religion... d:p We've got quite an interesting and cool teacher, and for our last assignment she made us do whatever we wanted, pretty much!
And I thought it'd be great to use that opportunity to compose another Atari ST chiptune.
Before I started creating instruments and playing around with base lines and melodies, I watched some of the tutorials from the maker of MaxYMiser. His channel is preromanbritain, if you're using this tracker yourself, I'd advise you to check out the tutorial series.
It took me about 6 hours making this tune altogether, excluding the time watching the tutorials took. That's quite some time, but I think it was well spent!
As I really, really enjoy this tune. And not only because I made it myself! ^.^
I recorded this from an emulator, as when I recorded from the actual hardware using Line-In there was too much peaking and the audio got distorted. If you would like to hear the tune on actual hardware, though, you can download the .SND here: http://bit.ly/2iUrQQi
For earning CP for this video, there's something I haven't done before: everyone posting a meaningful comment (basically everything but spam or insults d;)) before January 8th, 2017 will receive 7 CP. d:)
Those sound fx on 0:31 sound damn funky. Better than most modern remixes.
 
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#9
"Two months before the 18th birthday of Lanata, one of my best friends, I started work on what was going to be quite a big project: a video game in which she starred the main role. After over 65 hours of work, and quite some help from other people, I finished it just in time, and we had a lot of fun playing the end result.
The game itself will only be shared with people I know personally. However, part of the game is also a new soundtrack, composed in MaxYMiser. And that soundtrack I _will_ share publicly, accompanied by game footage.
This is the first theme, which you'll hear when you start up the game: Dawn of a New Endeavour. I actually composed it second, but that doesn't matter. This plays at the title screen, and flows over onto the Info and Keys screens, that aren't shown in the video.
I'm quite happy with how this tune turned out, it sounds really peaceful and happy to me. For the percussion, besides the hi-hat, I used two self-recorded clap sounds, which are also used as sound effects during gameplay. This makes the theme sound more playful, to me.
I had to record this tune using JAM, as the audio emulated by Steem SSE and Hatari had a weird popping sound in the B4 of the lead instrument, for some reason. Fortunately that didn't happen in JAM, so I could succesfully record the theme there. If you'd like to download the player yourself, you can do so from this page. http://creamhq.de/jam.php

The question might be a tricky one, and I'm not sure if the internet will help you all too much with this one. Be the first to answer the following question to earn 7 CP (folk.simpsite.nl/cp): In what city was the photograph you see at the title screen here taken?
Haiko can't answer, as he's got the full game. ;)

You can find a download to the file here: http://bit.ly/MaxYMiser607"
 
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#10

"The main theme for the video game I made for Lanata's 18th birthday! :D
The title, Journey of the Woolly, is an English translation of the title of the game: Iter Lanatae. Lanata is the alias I've given Lanata, so I don't have to use her real name if I'd rather not. Why? Because her hair is woolly! :D (as you might be able to notice in the video!)

This was the first tune I made for the game. Whilst creating it, I felt quite self-conscious, and wasn't completely happy with what I was coming up with. However, I took an inspirational stroll now and then, and kept going. When I started adding the drums, I really began to get a feel for the theme, and enjoyed it more and more! I think I was able to do quite well on the drums too, for someone who can't even really play them!

The biggest part of the theme plays once, and then repeats. However, it doesn't just loop: the second time, when it gets to the end, the music continues in a different way, to indicate you running out of time. Then, when the music ends, your game ends too. I was able to work it out rather nicely. :)

As I said, while creating this tune I didn't always feel too happy with how it was shaping up, but after it was done, I actually really liked it. And I still do! There's definitely a lot of though that went into it.

I hope you enjoy it too! :)

The video shows gameplay from the game. I'm playing on the Hard difficulty, which includes more and faster selfie stick sellers. I hoped that I would be able to record a video where it doesn't look like I'm loitering on purpose, but where I would still run out of time. As of course, if I would actually _beat_ the game, you wouldn't be able to hear the end of the theme.
Oh, and believe me, while the video quality might not be great, the graphics in the actual game look perfectly clean and crisp!

If you want to download this tune, you can do so at bit.ly/MaxYMiser607. However, it might not actually sound optimal on the original hardware: for me it sounded better when emulated, for some reason.

To earn 7 CP, be the first to answer the following question correctly: what is the highest amount of selfie stick sellers that are chasing Lanata at one time in this video? So that's only if they're actually following Lanata, and not moving along their regular paths!"
 
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#13
I uploaded two themes from Iter Lanatae at once, as they're both very short. d:)

"Another theme from Iter Lanatae: this plays when you fail to catch all 10 of Lanata's classmates, or don't succeed in getting back to the shelter afterwards. I quite enjoyed creating this tune as well. d:) I actually had to redo parts of it, as I accidentally overwrote this tune with 'You Did It!'. Luckily I still had the wave file, so I could replicate it quite easily.

To earn 7 CP, comment on both _this_ video and 'You Did It!' d;) You can choose what to write yourself."

"Another theme from Iter Lanatae: this plays when you've succeeded in catching all 10 of Lanata's classmates. This was a theme quick to create, but I still really enjoyed it. d:)

To earn 7 CP, comment on both _this_ video and 'Better Luck Next Time!' d;) You can choose what to write yourself."
 

Just a Wario Fan

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#14
This sounds good! These arpeggio sound effects remind me of some European Gameboy Color games that I played when I was young.
 
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#15
Two new videos, as I forgot to post the previous one:
Both are quite experimental, please read the descriptions for more information. d:)
 
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#17
Where is that first piece from? It sounds familiar.
It doesn't to me. d:p
That reminds me of something, though... I came across an old file in GarageBand recently, and I have no idea who made it. I mean, I assume it's mine, but I don't recognise it. It's very short, but it's very nice, so I could probably create a full theme out of it... but I'm not sure if it's actually an original work. d:p
 
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#18
"The ending and credits theme for Iter Lanatae, the game I made for Lanata's 18th birthday!
I had been looking forward to composing this theme for a long time, but I wanted to wait until the credits had been written, so I knew about how long the tune should be. And obviously, I couldn't write the credits until I was almost done with the game, as before then I didn't know who to credit yet.
Eventually it became time for it, and I had a lot of fun doing it! I think I worked on this tune for three sessions before I got it where I wanted it. When I was almost done I realised that it was on the long side already, and I made an ending to it. I did have to slow the speed of the credits down a bit, but I think that's good, actually, as now you've got time to read everything, as opposed to what's usual in movie credits, where you can't possibly read all. :P
I am really happy with how this tune turned out. Especially the section where it first switches to C# is amazingly fun, in my opinion. The reprise of the intro of the main theme "Journey of the Woolly" fits in very nicely too, I think. I'm also really fond of how the tune calls back on the beginning of the tune on the very end, with some more drums and a different ending.
I really am quite proud of this one! :) I also spend quite some time on the instruments: this theme is _by far_ the one using the most different sounds so far. It is also the first theme of mine to incorporate tempo changes! It was quite challenging to work that out without it sounding off, but adding drums really helped there. On that subject, I think the drums were done nicely as well. :) I'm using the same samples as I used for the other tracks here, the ones that I collected for "Pursuing Freedom".
I'm quite happy with the credits as they are now. As most of the game was created by myself, I added lots of extra information on things that helped make the game, and also some bits of text in some areas. And I'm quite proud of the heart I drew for the very end. ;)

To earn 7 CP, be the first to answer the following question: in which two sections of the credits does my friend and (sometimes) fellow YouTuber Haiko appear? :)

You can download the .SND files for my music at bit.ly/MaxYMiser607."
 
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#19


"During the editing process I was often closer to despair then hope, but I pushed through!
This is Bubbles of Hope and Despair, made in GarageBand. Last Tuesday I had a lot of time alone, and I decided to try my hand on minimal music another time. I wanted to make a longer piece, with lots of repetition and minimal alterations to rhythm and melody.
I composed the piece from start to finish in one go, and was quite happy with the structure. Some of the glockenspiel melodies I wasn't quite sure about.
Then, Wednesday, I spent about 45 minutes doing some more experimenting with the melodies, trying out some other things, and finding things that sounded better.
Thursday, I decided to listen to it again, and still wasn't completely content with it. I started tinkering about and soon another 45 minutes had passed trying to perfect the melodies.
Thursday and today I've also made some alterations to the structure, to get it as simple as possible.
I had thought of a title on Tuesday already, and quickly knew how I wanted to do the video as well. It turned out pretty much exactly as I wanted it, after all the trouble I had to go through to get it there, so I don't really need to explain my vision, I think.
The photograph was taken by myself, the font was made and put available freely by a certain Charlotte, thanks for that.
I programmed the bubbles and bubble generator in GameMaker Studio. I did a lot of tinkering there as well, until the bubbles arose in a semi-natural but interesting fashion.

And I am really happy with how everything turned out. d:) Especially the composing was a very fun experience, and I think I learnt a lot from it.

Be the first to answer the following question to earn 7 CP: How often does a bubble with my name (607) appear between the introduction of the piano and the introduction of the final set of violins?
I wanted to ask it for the whole video at first, but having you count for over 3 minutes is really too long. d;)"
 
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