What can I say? I've been (re)playing the WL series and damn, I do want to post my thoughts on the games. I didn't know there was a community and everything regarding WL games, I always thought it was a series mostly forgotten by time, but I'm glad to see I was wrong. Not only that, but before that, I thought the games were mostly fine, nothing too special... and I've been wrong once again. As a kid, I wasn't able to fully appreciate everything that the WL series did, until months ago when I had this random realisation: "Wait a sec... Isn't WL3... a platformer turned Metroidvania...? What the...? Holy cow, that's an awesome concept..." which is funny cause I always loved that game, yet here I am, unaware of why it's so great until now. Then I started thinking "Wait isn't WL a series with no bad games yet always changing things up...?" and then, the obvious had to happen: I had to scratch an itch grown by this new desire to play the games through a new perspective: actually realising what makes these games so special and good... if they are good, maybe it's a flawed series, maybe it's terrible... who knows, I'm just trying to be open-minded and not just fanboy around.
Suffice to say... By now I'm back to my old Wario fan days (while discovering new things about Wario!!), and I've come to what I believe to be interesting conclusions and theories regarding the series. And maybe one or two hot spicy takes
Anyway, I'll start with...
I'll talk about the next game whenever I find the time, I think I've talked enough, don't you think? Wait a sec that's a lot of text!! Oh my god I'm so sorry lol Yet I want to write even more for each of the following games
PS: If this kind of thread is not ok or if there's an actual thread for this particular purpose of "post thoughts about the games as you play them"... I'm very sorry in that case, I didn't find anything against creating this thread! My bad!
Suffice to say... By now I'm back to my old Wario fan days (while discovering new things about Wario!!), and I've come to what I believe to be interesting conclusions and theories regarding the series. And maybe one or two hot spicy takes
Anyway, I'll start with...
Wario Land -1 (also known as "Super Mario Land")
Only fair to start what would be later known as "Wario's distraction to steal Mario's castle", even if that was a SML2 retcon There isn't much I can say about SML1 that people haven't pointed out yet. It's fine, nothing too special, short but arcade like which is good in my book. It has some quirks that don't make much sense, BUT funny enough, THESE would become essential to understand the series later on. WL wouldn't be the same without some (much better) quirks, don't you think?
By comparing this game with the other Mario games, you can perfectly tell how the developers wanted to create unique experiences. Fireballs? No no, let's uh let Mario shoot "balls" that are similar but vastly different. A monster kidnaps a princess? Ok Nintendo, fine, but they will be new characters ok? An alien instead of Bowser and a different princess instead of just plain Peach. Oh, and every single level has its own assets and unique location... ok? And almost nothing else that can remind players of previous Mario games except the gameplay. It's going to be our take on SMB, itsGB equivalent! Can we? Please? Deal?
The game does feel like a regular Mario game because, well, it's 2D and a platformer with the classic power up system. But at the same time it's pretty different and unique. To me, it's like a game in which Mario conventions and the developers had a fight, each side trying to pull the rope to their side, and both ended up losing to the detriment of the game. Not because it's a bad game, it's good, but it could have been much better. Potential and great developers were there after all.
You think I'm exaggerating? Well, I believe to be right because lo and behold:
By comparing this game with the other Mario games, you can perfectly tell how the developers wanted to create unique experiences. Fireballs? No no, let's uh let Mario shoot "balls" that are similar but vastly different. A monster kidnaps a princess? Ok Nintendo, fine, but they will be new characters ok? An alien instead of Bowser and a different princess instead of just plain Peach. Oh, and every single level has its own assets and unique location... ok? And almost nothing else that can remind players of previous Mario games except the gameplay. It's going to be our take on SMB, itsGB equivalent! Can we? Please? Deal?
The game does feel like a regular Mario game because, well, it's 2D and a platformer with the classic power up system. But at the same time it's pretty different and unique. To me, it's like a game in which Mario conventions and the developers had a fight, each side trying to pull the rope to their side, and both ended up losing to the detriment of the game. Not because it's a bad game, it's good, but it could have been much better. Potential and great developers were there after all.
You think I'm exaggerating? Well, I believe to be right because lo and behold:
Wario Land 0: Super Mario Land 2: 6 Golden Coins
SUPER MARIO LAND 2 BABY! YES! An excellent game in which the potential and the developers' skill have been realised. See? I was right Not only that, but unique aspects and level design finally learnt to co-exist, going hand on hand and all lovey dovey.
While the developers weren't wrong thinking so far ahead "hey, the GB has a small screen we shouldn't do like other developers and make games with massive sprites as if this was a black and white portable NES" in SML, for SML2 they adopted a far better proportion between the screen and sprites. Screen crunch wasn't an issue on my end, and the much bigger sprites were a joy back in the day and even to this day: Mario looks golly and happy and certain enemies and bosses are pretty expressive: the pigs are a good example of this, they don't show their mouths when they get hurt, yet it's really easy to see they... well, got hurt. And the main villain? Now that's being expressive with just a bunch of black and grey boxes on screen!
The structure of the game is pretty good. You have access from the get-go to every world (well, after the tutorial level) alongside their first levels. The first minutes of the game is you exploring the map and thinking what world you'd like to play in first then later. There's a lot of options, secret optional levels because why not, and your mind gets excited with the glimpse of what each world is about. A giant tree? A whale's inside and a submarine? A MASSIVE house in which Mario is smaller than the integrity of the average politician? Exploring a giant Mario's toy statue?? Halloween? THE MOON??? Oh yes yes give me MORE (but seriously what kind of island is this and why does Mario have his castle on it). The quirks from the previous games are now "normal" marks of originality and uniqueness and OOF so many different themes like in the previous game but better. OOF. And don't get me started on the bunny power-up aka "smash the A button like crazy to almost fly" . Satisfying sounds too, btw.
But... what about the plot? WELL BOY grab some popcorn because for a Mario game it's excellent. Remember that alien boss guy, Tatanga, who kidnapped Daisy in the previous game? IT WAS A SCHEME ALL ALONG! Tatanga was working for a different villain and his real goal was to make a distraction for someone else to steal... Mario's Castle (wait since when did Mario have his own castle and why is this only a thing in this game). Continuity and a twist on top of it in a Mario game? What's this, Mario & Wario Superbased Saga? (Yes, I also want Wario and Waluigi as main characters in a M&L game, we all know this should have happened years ago...). When you finally manage to get your six magical coins back (wait why is magical money what opens the castle's door... money opens the... hmmm) and step inside the castle, the "real" villain finally appears... and it's a fatass chungus weird ass looking Mario like parody that can't even look you straight in the eyes. What the hell! I knew those strange floating balls from rooms before were goofy looking but this...! Oh, fantastic, fantastic, and then Mario wins, Wario cries like a... cries a river, throws his shoe at Mario and runs away like a... he runs away.
Credits roll, and probably the best ending track in the entire franchise plays. Absolutely. Goddamn. Awesome. Plain exceptional. What can I say. It's fricking Super Mario Land 2.
Don't tell me that doesn't hit you right in the nostalgia
So far, we've seen one game coming up with its own gameplay and system, and a sequel that vastly improves on it. Keep that in mind for the rest of the franchise.
While the developers weren't wrong thinking so far ahead "hey, the GB has a small screen we shouldn't do like other developers and make games with massive sprites as if this was a black and white portable NES" in SML, for SML2 they adopted a far better proportion between the screen and sprites. Screen crunch wasn't an issue on my end, and the much bigger sprites were a joy back in the day and even to this day: Mario looks golly and happy and certain enemies and bosses are pretty expressive: the pigs are a good example of this, they don't show their mouths when they get hurt, yet it's really easy to see they... well, got hurt. And the main villain? Now that's being expressive with just a bunch of black and grey boxes on screen!
The structure of the game is pretty good. You have access from the get-go to every world (well, after the tutorial level) alongside their first levels. The first minutes of the game is you exploring the map and thinking what world you'd like to play in first then later. There's a lot of options, secret optional levels because why not, and your mind gets excited with the glimpse of what each world is about. A giant tree? A whale's inside and a submarine? A MASSIVE house in which Mario is smaller than the integrity of the average politician? Exploring a giant Mario's toy statue?? Halloween? THE MOON??? Oh yes yes give me MORE (but seriously what kind of island is this and why does Mario have his castle on it). The quirks from the previous games are now "normal" marks of originality and uniqueness and OOF so many different themes like in the previous game but better. OOF. And don't get me started on the bunny power-up aka "smash the A button like crazy to almost fly" . Satisfying sounds too, btw.
But... what about the plot? WELL BOY grab some popcorn because for a Mario game it's excellent. Remember that alien boss guy, Tatanga, who kidnapped Daisy in the previous game? IT WAS A SCHEME ALL ALONG! Tatanga was working for a different villain and his real goal was to make a distraction for someone else to steal... Mario's Castle (wait since when did Mario have his own castle and why is this only a thing in this game). Continuity and a twist on top of it in a Mario game? What's this, Mario & Wario Superbased Saga? (Yes, I also want Wario and Waluigi as main characters in a M&L game, we all know this should have happened years ago...). When you finally manage to get your six magical coins back (wait why is magical money what opens the castle's door... money opens the... hmmm) and step inside the castle, the "real" villain finally appears... and it's a fatass chungus weird ass looking Mario like parody that can't even look you straight in the eyes. What the hell! I knew those strange floating balls from rooms before were goofy looking but this...! Oh, fantastic, fantastic, and then Mario wins, Wario cries like a... cries a river, throws his shoe at Mario and runs away like a... he runs away.
Credits roll, and probably the best ending track in the entire franchise plays. Absolutely. Goddamn. Awesome. Plain exceptional. What can I say. It's fricking Super Mario Land 2.
Don't tell me that doesn't hit you right in the nostalgia
So far, we've seen one game coming up with its own gameplay and system, and a sequel that vastly improves on it. Keep that in mind for the rest of the franchise.
I'll talk about the next game whenever I find the time, I think I've talked enough, don't you think? Wait a sec that's a lot of text!! Oh my god I'm so sorry lol Yet I want to write even more for each of the following games
PS: If this kind of thread is not ok or if there's an actual thread for this particular purpose of "post thoughts about the games as you play them"... I'm very sorry in that case, I didn't find anything against creating this thread! My bad!
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